Charles Peyrat
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c8b07b3bf5
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Only empty tiles should be changed to walls, obviously...
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2020-12-11 17:17:11 +01:00 |
Charles Peyrat
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757a460a44
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Fix typo
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2020-12-11 17:13:12 +01:00 |
Charles Peyrat
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6a4d13c726
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Walls now generate around the floor
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2020-12-11 17:09:59 +01:00 |
Charles Peyrat
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3a8549cfcc
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Added a method to interfaces.Map to get the neighbours of a given tile
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2020-12-11 17:09:27 +01:00 |
Yohann D'ANELLO
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98b5dd64a8
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Linting
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2020-12-11 17:06:30 +01:00 |
Charles Peyrat
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7fb743eb72
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Switching up start_x and start_y so the player spawn is correctly set
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2020-12-11 17:02:22 +01:00 |
Yohann D'ANELLO
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bbe37eab97
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Listen for clicks, detect which display was clicked
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2020-12-11 16:56:22 +01:00 |
eichhornchen
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b9b776b7ad
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Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36
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2020-12-11 16:49:17 +01:00 |
eichhornchen
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7ba49277a9
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Added a symbol for hazels in the ascii texturepack
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2020-12-11 15:52:36 +01:00 |
Yohann D'ANELLO
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3c614dcca9
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Linting
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2020-12-11 02:19:59 +01:00 |
Yohann D'ANELLO
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8751120fe1
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Merge master into map_generation, there were some commit behind
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2020-12-11 02:17:00 +01:00 |
Yohann D'ANELLO
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7db2dd2b46
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Merge branch 'master' into map_generation
# Conflicts:
# dungeonbattle/game.py
# squirrelbattle/mapgeneration/__init__.py
# squirrelbattle/mapgeneration/randomwalk.py
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2020-12-11 02:14:47 +01:00 |
Charles Peyrat
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29798c135e
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Syntax change for the failsafe
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2020-12-11 01:24:20 +01:00 |
Charles Peyrat
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45120d0c2b
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Integrating procedural generation into the game
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2020-12-11 01:13:00 +01:00 |
Charles Peyrat
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302017222d
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Fixing the sampling of the starting position that caused out of bounds error
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2020-12-11 01:11:07 +01:00 |
Charles Peyrat
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021731b740
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Switching up the tiles used during generation to the correct ones
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2020-12-11 01:09:49 +01:00 |
Charles Peyrat
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d40a61554e
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Changing the way the tile matrix is declared so that every column is represented by a different list
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2020-12-11 01:04:30 +01:00 |
nicomarg
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53cb6a89ae
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Merge branch '35-better-pathfinding' into 'master'
Resolve "Better pathfinding"
Closes #35
See merge request ynerant/squirrel-battle!43
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2020-12-10 22:31:40 +01:00 |
Nicolas Margulies
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01cc77e146
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Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
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2020-12-10 22:28:12 +01:00 |
Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
Yohann D'ANELLO
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6d4c0b2ca3
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Testing the merchant must handle two cases: the bought item is a heart or not
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2020-12-09 17:04:29 +01:00 |
Yohann D'ANELLO
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4dbd4f7912
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Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |
Yohann D'ANELLO
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2d5a2e4c87
|
Display hazels in the StatsDisplay
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2020-12-09 16:54:53 +01:00 |
Yohann D'ANELLO
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56627f3e84
|
Reorder texture pack entries
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2020-12-09 16:50:47 +01:00 |
Yohann D'ANELLO
|
05e79c14e3
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Translate the settings entry that change the chat key
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2020-12-09 15:45:50 +01:00 |
Yohann D'ANELLO
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405ee895d8
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When an item is bought, remove it from the merchant inventory. Fixes #37
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2020-12-09 15:35:53 +01:00 |
Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |
Yohann D'ANELLO
|
657f4e5209
|
Remove dead code: friendly entities are fighting entities
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2020-12-09 15:10:28 +01:00 |
Yohann D'ANELLO
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cea015d015
|
In load&save test, force to have a merchant
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2020-12-09 15:09:07 +01:00 |
Yohann D'ANELLO
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39787861dc
|
Test sunflowers interaction
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2020-12-09 15:05:19 +01:00 |
Nicolas Margulies
|
50d806cdcf
|
Working Dijkstra
|
2020-12-08 22:22:20 +01:00 |
Nicolas Margulies
|
7823a422b9
|
Start f new pathfinding, not working
|
2020-12-08 00:59:19 +01:00 |
Yohann D'ANELLO
|
7ab4213273
|
Fix french translation file
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2020-12-07 22:03:48 +01:00 |
Yohann D'ANELLO
|
e3ae7bcacf
|
Resolve merge conflicts on german translation file
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2020-12-07 22:00:27 +01:00 |
Yohann D'ANELLO
|
ca17bf424a
|
Inventory displays were not updated when the texture pack changed
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2020-12-07 21:51:51 +01:00 |
Yohann D'ANELLO
|
2bb99a707e
|
Merchant inventory is well-saved
|
2020-12-07 21:48:56 +01:00 |
Yohann D'ANELLO
|
099508d4c0
|
Don't call screen.getkey() at a wrong place
|
2020-12-07 21:29:57 +01:00 |
Yohann D'ANELLO
|
57fab7db51
|
Linting
|
2020-12-07 21:22:06 +01:00 |
Yohann D'ANELLO
|
b24cc1877f
|
Merchant inventory is working!
|
2020-12-07 21:13:55 +01:00 |
eichhornchen
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8540a8f354
|
Work in progress on printing a store menu. Its buggy though
|
2020-12-07 20:54:53 +01:00 |
ynerant
|
f648bcd7fb
|
Merge branch 'es-translation' into 'master'
Add spanish translation
See merge request ynerant/squirrel-battle!42
|
2020-12-07 01:04:55 +01:00 |
Yohann D'ANELLO
|
fdc2bcab8d
|
Add spanish translation
|
2020-12-07 01:01:39 +01:00 |
Charles Peyrat
|
7cfe55f42c
|
Added a failsafe for cases where the walker population randomly dies out
|
2020-12-07 00:24:31 +01:00 |
Charles Peyrat
|
2a1be4233b
|
Fixed syntax error in Walker.split
|
2020-12-07 00:18:32 +01:00 |
Charles Peyrat
|
32e6eab943
|
Added import enum.auto to mapgeneration.randomwalk
|
2020-12-06 23:55:57 +01:00 |
eichhornchen
|
d39427f978
|
Merge branch 'master' into village
|
2020-12-06 11:50:11 +01:00 |
eichhornchen
|
866af98fe4
|
Merging master into village, conflicts were solved
|
2020-12-06 11:43:48 +01:00 |
eichhornchen
|
38842cee68
|
There was a import error
|
2020-12-05 21:50:02 +01:00 |
eichhornchen
|
ba68e68584
|
Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
|
2020-12-05 21:43:13 +01:00 |
ynerant
|
6fa11d9dfe
|
Merge branch 'body-snatch' into 'master'
Body snatch
Closes #34 et #33
See merge request ynerant/squirrel-battle!38
|
2020-12-05 14:52:47 +01:00 |