Test sunflowers interaction
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@ -7,6 +7,7 @@ import unittest
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from ..bootstrap import Bootstrap
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from ..display.display import Display
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from ..display.display_manager import DisplayManager
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from ..entities.friendly import Sunflower
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from ..entities.items import Bomb
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from ..entities.player import Player
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from ..enums import DisplayActions
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@ -414,3 +415,32 @@ class TestGame(unittest.TestCase):
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self.assertTrue(bomb.exploding)
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self.assertEqual(bomb.y, self.game.player.y)
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self.assertEqual(bomb.x, self.game.player.x)
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def test_talk_to_sunflowers(self) -> None:
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"""
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Interact with sunflowers
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"""
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self.game.state = GameMode.PLAY
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sunflower = Sunflower()
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sunflower.move(2, 6)
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self.game.map.add_entity(sunflower)
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# Talk to sunflower... or not
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self.game.handle_key_pressed(KeyValues.T)
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self.assertTrue(self.game.waiting_for_friendly_key)
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self.game.handle_key_pressed(KeyValues.UP)
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self.assertFalse(self.game.waiting_for_friendly_key)
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self.assertEqual(self.game.state, GameMode.PLAY)
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self.assertFalse(len(self.game.logs.messages) > 1)
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# Talk to sunflower
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self.game.handle_key_pressed(KeyValues.T)
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self.assertTrue(self.game.waiting_for_friendly_key)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertFalse(self.game.waiting_for_friendly_key)
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self.assertEqual(self.game.state, GameMode.PLAY)
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self.assertTrue(self.game.logs.messages)
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# Ensure that the message is a good message
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self.assertIn(self.game.logs.messages[1][21:],
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Sunflower.dialogue_option)
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