Switching up the tiles used during generation to the correct ones
This commit is contained in:
parent
d40a61554e
commit
021731b740
@ -58,7 +58,7 @@ class Generator:
|
||||
def run(self):
|
||||
width, height = self.params["width"], self.params["height"]
|
||||
walkers = [Walker(width//2, height//2)]
|
||||
grid = [[Tile.WALL for _ in range(width)] for _ in range(height)]
|
||||
grid = [[Tile.EMPTY for _ in range(width)] for _ in range(height)]
|
||||
count = 0
|
||||
while count < self.params["fill"] * width*height:
|
||||
# because we can't add or remove walkers while looping over the pop
|
||||
@ -68,9 +68,9 @@ class Generator:
|
||||
|
||||
failsafe = choice(walkers)
|
||||
for walker in walkers:
|
||||
if grid[walker.y][walker.x] == Tile.WALL:
|
||||
if grid[walker.y][walker.x] == Tile.EMPTY:
|
||||
count += 1
|
||||
grid[walker.y][walker.x] = Tile.EMPTY
|
||||
grid[walker.y][walker.x] = Tile.FLOOR
|
||||
if random() < self.params["turn_chance"]:
|
||||
walker.random_turn()
|
||||
walker.move_in_bounds(width, height)
|
||||
@ -91,8 +91,9 @@ class Generator:
|
||||
next_walker_pop.append(walker.split())
|
||||
walkers = next_walker_pop
|
||||
|
||||
|
||||
start_x, start_y = randint(0, width), randint(0, height)
|
||||
while grid[start_y][start_x] != Tile.EMPTY:
|
||||
while grid[start_y][start_x] != Tile.FLOOR:
|
||||
start_x, start_y = randint(0, width), randint(0, height)
|
||||
|
||||
return Map(width, height, grid, start_x, start_y)
|
||||
|
Loading…
Reference in New Issue
Block a user