Merchant inventory is well-saved
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099508d4c0
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@ -23,8 +23,17 @@ class Merchant(FriendlyEntity):
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super().__init__(name=name, *args, **kwargs)
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self.inventory = inventory or []
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self.hazel = hazel
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for i in range(5):
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self.inventory.append(choice(Item.get_all_items())())
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entity_classes = self.get_all_entity_classes_in_a_dict()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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if not self.inventory:
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for i in range(5):
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self.inventory.append(choice(Item.get_all_items())())
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def talk_to(self, player: Player) -> str:
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"""
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@ -34,6 +43,14 @@ class Merchant(FriendlyEntity):
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# TODO
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return _("I don't sell any squirrel")
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def save_state(self) -> dict:
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"""
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We save the inventory of the merchant formatted as JSON
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"""
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d = super().save_state()
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d["inventory"] = [item.save_state() for item in self.inventory]
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return d
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class Sunflower(FriendlyEntity):
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"""
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@ -30,9 +30,9 @@ class Player(FightingEntity):
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self.current_xp = current_xp
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self.max_xp = max_xp
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self.inventory = inventory if inventory else list()
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entity_classes = self.get_all_entity_classes_in_a_dict()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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self.paths = dict()
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@ -362,7 +362,8 @@ class Entity:
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
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TeddyBear
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from squirrelbattle.entities.friendly import Merchant, Sunflower
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, \
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Heart, Sword
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return {
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"Tiger": Tiger,
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"Bomb": Bomb,
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@ -374,6 +375,7 @@ class Entity:
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"Player": Player,
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"Merchant": Merchant,
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"Sunflower": Sunflower,
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"Sword": Sword,
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}
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def save_state(self) -> dict:
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