Better pathfinding #35

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opened 2020-12-07 20:00:15 +00:00 by nicomarg · 4 comments
nicomarg commented 2020-12-07 20:00:15 +00:00 (Migrated from gitlab.crans.org)

Currently, all enemies use the same path to the player, even if there is another enemy on that path. Let's make them a bit more smart.

Currently, all enemies use the same path to the player, even if there is another enemy on that path. Let's make them a bit more smart.
nicomarg commented 2020-12-07 20:00:27 +00:00 (Migrated from gitlab.crans.org)

mentioned in merge request !43

mentioned in merge request !43
nicomarg commented 2020-12-07 20:00:27 +00:00 (Migrated from gitlab.crans.org)

created merge request !43 to address this issue

created merge request !43 to address this issue
nicomarg commented 2020-12-10 21:22:34 +00:00 (Migrated from gitlab.crans.org)

mentioned in commit cc6033e8e4

mentioned in commit cc6033e8e437587e236debe32efb4073cfe90b5a
nicomarg commented 2020-12-10 21:31:42 +00:00 (Migrated from gitlab.crans.org)

mentioned in commit 53cb6a89ae

mentioned in commit 53cb6a89ae33a2e63f239ae03bdee65a99111f66
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Reference: ynerant/squirrel-battle#35
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