Don't buy hearts, use them instant instead. Fixes #38
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2d5a2e4c87
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@ -49,7 +49,7 @@ class Item(Entity):
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"""
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self.held = True
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self.held_by = player
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self.map.remove_entity(self)
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self.held_by.map.remove_entity(self)
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player.add_to_inventory(self)
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def save_state(self) -> dict:
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@ -80,7 +80,7 @@ class Heart(Item):
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When holding a heart, heal the player and don't put item in inventory.
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"""
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player.health = min(player.maxhealth, player.health + self.healing)
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self.map.remove_entity(self)
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player.map.remove_entity(self)
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def save_state(self) -> dict:
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"""
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@ -194,7 +194,7 @@ class Game:
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if self.store_menu.values and not self.player.dead:
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if key == KeyValues.ENTER:
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item = self.store_menu.validate()
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self.player.add_to_inventory(item)
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item.hold(self.player)
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self.store_menu.merchant.inventory.remove(item)
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# Ensure that the cursor has a good position
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self.store_menu.position = min(self.store_menu.position,
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@ -68,7 +68,8 @@ class Map:
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"""
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Unregister an entity from the map.
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"""
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self.entities.remove(entity)
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if entity in self.entities:
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self.entities.remove(entity)
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def find_entities(self, entity_class: type) -> list:
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return [entity for entity in self.entities
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