Reorder texture pack entries
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@ -14,10 +14,21 @@ class TexturePack:
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tile_bg_color: int
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entity_fg_color: int
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entity_bg_color: int
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BODY_SNATCH_POTION: str
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BOMB: str
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HEART: str
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HEDGEHOG: str
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EMPTY: str
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WALL: str
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FLOOR: str
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MERCHANT: str
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PLAYER: str
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RABBIT: str
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SUNFLOWER: str
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SWORD: str
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TEDDY_BEAR: str
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TIGER: str
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WALL: str
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ASCII_PACK: "TexturePack"
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SQUIRREL_PACK: "TexturePack"
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@ -46,20 +57,21 @@ TexturePack.ASCII_PACK = TexturePack(
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_BLACK,
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EMPTY=' ',
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WALL='#',
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FLOOR='.',
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PLAYER='@',
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HEDGEHOG='*',
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HEART='❤',
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BOMB='o',
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RABBIT='Y',
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TIGER='n',
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TEDDY_BEAR='8',
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MERCHANT='M',
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SUNFLOWER='I',
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BODY_SNATCH_POTION='S',
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BOMB='o',
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EMPTY=' ',
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FLOOR='.',
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HEART='❤',
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HEDGEHOG='*',
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MERCHANT='M',
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PLAYER='@',
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RABBIT='Y',
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SUNFLOWER='I',
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SWORD='\u2020',
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TEDDY_BEAR='8',
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TIGER='n',
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WALL='#',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -69,18 +81,19 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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tile_bg_color=curses.COLOR_BLACK,
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entity_fg_color=curses.COLOR_WHITE,
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entity_bg_color=curses.COLOR_WHITE,
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EMPTY=' ',
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WALL='🧱',
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FLOOR='██',
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PLAYER='🐿️ ️',
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HEDGEHOG='🦔',
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HEART='💜',
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BOMB='💣',
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RABBIT='🐇',
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TIGER='🐅',
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TEDDY_BEAR='🧸',
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MERCHANT='🦜',
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SUNFLOWER='🌻',
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BODY_SNATCH_POTION='🔀',
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BOMB='💣',
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EMPTY=' ',
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FLOOR='██',
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HEART='💜',
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HEDGEHOG='🦔',
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PLAYER='🐿️ ️',
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MERCHANT='🦜',
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RABBIT='🐇',
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SUNFLOWER='🌻',
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SWORD='🗡️',
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TEDDY_BEAR='🧸',
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TIGER='🐅',
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WALL='🧱',
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)
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