Only empty tiles should be changed to walls, obviously...
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@ -107,10 +107,11 @@ class Generator:
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# post-processing: add walls
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for x in range(width):
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for y in range(height):
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c = sum([1 if grid[j][i] == Tile.FLOOR else 0 for j, i in result.large_neighbourhood(y, x)])
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if c == 4 and self.params["no_lone_walls"]:
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result.tiles[y][x] = Tile.FLOOR
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elif c > 0:
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result.tiles[y][x] = Tile.WALL
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if grid[y][x] == Tile.EMPTY:
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c = sum([1 if grid[j][i] == Tile.FLOOR else 0 for j, i in result.large_neighbourhood(y, x)])
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if c == 4 and self.params["no_lone_walls"]:
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result.tiles[y][x] = Tile.FLOOR
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elif c > 0:
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result.tiles[y][x] = Tile.WALL
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return result
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