Fixing the sampling of the starting position that caused out of bounds error
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@ -92,8 +92,8 @@ class Generator:
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walkers = next_walker_pop
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start_x, start_y = randint(0, width), randint(0, height)
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start_x, start_y = randint(0, width-1), randint(0, height-1)
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while grid[start_y][start_x] != Tile.FLOOR:
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start_x, start_y = randint(0, width), randint(0, height)
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start_x, start_y = randint(0, width-1), randint(0, height-1)
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return Map(width, height, grid, start_x, start_y)
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