Merge branch 'body-snatch' into 'master'
Body snatch Closes #34 et #33 See merge request ynerant/squirrel-battle!38
This commit is contained in:
commit
6fa11d9dfe
@ -109,7 +109,7 @@ class InventoryDisplay(MenuDisplay):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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self.addstr(self.pad, 2 + i, 0, selection
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+ " " + _(item.name).capitalize())
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+ " " + item.translated_name.capitalize())
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@property
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def truewidth(self) -> int:
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|
@ -56,6 +56,7 @@ TexturePack.ASCII_PACK = TexturePack(
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RABBIT='Y',
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TIGER='n',
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TEDDY_BEAR='8',
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BODY_SNATCH_POTION='S',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -75,4 +76,5 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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RABBIT='🐇',
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TIGER='🐅',
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TEDDY_BEAR='🧸',
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BODY_SNATCH_POTION='🔀',
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)
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@ -1,7 +1,7 @@
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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from random import randint
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from random import choice, randint
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from typing import Optional
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from .player import Player
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@ -67,8 +67,8 @@ class Heart(Item):
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"""
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healing: int
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def __init__(self, healing: int = 5, *args, **kwargs):
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super().__init__(name="heart", *args, **kwargs)
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def __init__(self, name: str = "heart", healing: int = 5, *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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self.healing = healing
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def hold(self, player: "Player") -> None:
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@ -96,9 +96,9 @@ class Bomb(Item):
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owner: Optional["Player"]
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tick: int
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def __init__(self, damage: int = 5, exploding: bool = False,
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*args, **kwargs):
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super().__init__(name="bomb", *args, **kwargs)
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def __init__(self, name: str = "bomb", damage: int = 5,
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exploding: bool = False, *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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self.damage = damage
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self.exploding = exploding
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self.tick = 4
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@ -143,3 +143,36 @@ class Bomb(Item):
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d["exploding"] = self.exploding
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d["damage"] = self.damage
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return d
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class BodySnatchPotion(Item):
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"""
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The body-snatch potion allows to exchange all characteristics with a random
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other entity.
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"""
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def __init__(self, name: str = "body_snatch_potion", *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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def use(self) -> None:
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"""
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Find a valid random entity, then exchange characteristics.
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"""
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valid_entities = self.held_by.map.find_entities(FightingEntity)
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valid_entities.remove(self.held_by)
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entity = choice(valid_entities)
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entity_state = entity.save_state()
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player_state = self.held_by.save_state()
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self.held_by.__dict__.update(entity_state)
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entity.__dict__.update(player_state)
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self.held_by.map.currenty, self.held_by.map.currentx = self.held_by.y,\
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self.held_by.x
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self.held_by.map.logs.add_message(
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_("{player} exchanged its body with {entity}.").format(
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player=self.held_by.translated_name.capitalize(),
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entity=entity.translated_name))
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self.held_by.recalculate_paths()
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self.held_by.inventory.remove(self)
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@ -63,9 +63,9 @@ class Tiger(Monster):
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"""
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A tiger monster
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"""
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def __init__(self, strength: int = 2, maxhealth: int = 20,
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*args, **kwargs) -> None:
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super().__init__(name="tiger", strength=strength,
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def __init__(self, name: str = "tiger", strength: int = 2,
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maxhealth: int = 20, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -73,9 +73,9 @@ class Hedgehog(Monster):
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"""
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A really mean hedgehog monster
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"""
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def __init__(self, strength: int = 3, maxhealth: int = 10,
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*args, **kwargs) -> None:
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super().__init__(name="hedgehog", strength=strength,
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def __init__(self, name: str = "hedgehog", strength: int = 3,
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maxhealth: int = 10, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -83,9 +83,9 @@ class Rabbit(Monster):
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"""
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A rabbit monster
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"""
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def __init__(self, strength: int = 1, maxhealth: int = 15,
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*args, **kwargs) -> None:
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super().__init__(name="rabbit", strength=strength,
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def __init__(self, name: str = "rabbit", strength: int = 1,
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maxhealth: int = 15, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -93,7 +93,7 @@ class TeddyBear(Monster):
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"""
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A cute teddybear monster
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"""
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def __init__(self, strength: int = 0, maxhealth: int = 50,
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*args, **kwargs) -> None:
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super().__init__(name="teddy_bear", strength=strength,
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def __init__(self, name: str = "teddy_bear", strength: int = 0,
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maxhealth: int = 50, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -16,17 +16,24 @@ class Player(FightingEntity):
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inventory: list
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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def __init__(self, maxhealth: int = 20, strength: int = 5,
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intelligence: int = 1, charisma: int = 1, dexterity: int = 1,
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constitution: int = 1, level: int = 1, current_xp: int = 0,
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max_xp: int = 10, *args, **kwargs) -> None:
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super().__init__(name="player", maxhealth=maxhealth, strength=strength,
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def __init__(self, name: str = "player", maxhealth: int = 20,
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strength: int = 5, intelligence: int = 1, charisma: int = 1,
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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*args, **kwargs) \
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-> None:
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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dexterity=dexterity, constitution=constitution,
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level=level, *args, **kwargs)
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self.current_xp = current_xp
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self.max_xp = max_xp
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self.inventory = list()
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self.inventory = inventory if inventory else list()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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self.paths = dict()
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def move(self, y: int, x: int) -> None:
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@ -117,4 +124,5 @@ class Player(FightingEntity):
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d = super().save_state()
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d["current_xp"] = self.current_xp
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d["max_xp"] = self.max_xp
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d["inventory"] = [item.save_state() for item in self.inventory]
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return d
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@ -48,7 +48,7 @@ class Game:
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Create a new game on the screen.
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"""
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# TODO generate a new map procedurally
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self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
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self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
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self.map.logs = self.logs
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self.logs.clear()
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self.player = Player()
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@ -324,10 +324,11 @@ class Entity:
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"""
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Returns all entities subclasses
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"""
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from squirrelbattle.entities.items import Heart, Bomb
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
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Rabbit, TeddyBear
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return [Tiger, Bomb, Heart, Hedgehog, Rabbit, TeddyBear]
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return [BodySnatchPotion, Bomb, Heart, Hedgehog,
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Rabbit, TeddyBear, Tiger]
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@staticmethod
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def get_all_entity_classes_in_a_dict() -> dict:
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@ -337,11 +338,12 @@ class Entity:
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from squirrelbattle.entities.player import Player
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from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
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TeddyBear
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from squirrelbattle.entities.items import Bomb, Heart
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from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
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return {
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"Tiger": Tiger,
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"Bomb": Bomb,
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"Heart": Heart,
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"BodySnatchPotion": BodySnatchPotion,
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"Hedgehog": Hedgehog,
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"Rabbit": Rabbit,
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"TeddyBear": TeddyBear,
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@ -423,7 +425,7 @@ class FightingEntity(Entity):
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"""
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Returns a fighting entities specific attributes
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"""
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return ["maxhealth", "health", "level", "strength",
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return ["name", "maxhealth", "health", "level", "strength",
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"intelligence", "charisma", "dexterity", "constitution"]
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def save_state(self) -> dict:
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@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: squirrelbattle 3.14.1\n"
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"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
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"POT-Creation-Date: 2020-12-05 13:11+0100\n"
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"POT-Creation-Date: 2020-12-05 14:46+0100\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -25,16 +25,21 @@ msgstr "== BESTAND =="
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msgid "Inventory:"
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msgstr "Bestand:"
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#: squirrelbattle/display/statsdisplay.py:39
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#: squirrelbattle/display/statsdisplay.py:50
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msgid "YOU ARE DEAD"
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msgstr "SIE WURDEN GESTORBEN"
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#. The bomb is exploding.
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#. Each entity that is close to the bomb takes damages.
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#. The player earn XP if the entity was killed.
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#: squirrelbattle/entities/items.py:129
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#: squirrelbattle/entities/items.py:128
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msgid "Bomb is exploding."
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msgstr ""
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msgstr "Die Bombe explodiert."
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#: squirrelbattle/entities/items.py:172
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#, python-brace-format
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msgid "{player} exchanged its body with {entity}."
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msgstr "{player} täuscht seinem Körper mit {entity} aus."
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#: squirrelbattle/game.py:177
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msgid ""
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@ -60,17 +65,17 @@ msgstr ""
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"Die JSON-Datei ist nicht korrekt.\n"
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"Ihre Speicherung scheint korrumpiert. Sie wurde gelöscht."
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#: squirrelbattle/interfaces.py:398
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#: squirrelbattle/interfaces.py:400
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#, python-brace-format
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msgid "{name} hits {opponent}."
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msgstr "{name} schlägt {opponent}."
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#: squirrelbattle/interfaces.py:410
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#: squirrelbattle/interfaces.py:412
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#, python-brace-format
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msgid "{name} takes {amount} damage."
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msgstr "{name} nimmt {amount} Schadenspunkte."
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#: squirrelbattle/interfaces.py:412
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#: squirrelbattle/interfaces.py:414
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#, python-brace-format
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msgid "{name} dies."
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msgstr "{name} stirbt."
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@ -79,8 +84,8 @@ msgstr "{name} stirbt."
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msgid "Back"
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msgstr "Zurück"
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#: squirrelbattle/tests/game_test.py:294 squirrelbattle/tests/game_test.py:297
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#: squirrelbattle/tests/game_test.py:300
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#: squirrelbattle/tests/game_test.py:300 squirrelbattle/tests/game_test.py:303
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#: squirrelbattle/tests/game_test.py:306
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#: squirrelbattle/tests/translations_test.py:16
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msgid "New game"
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msgstr "Neu Spiel"
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@ -186,9 +191,13 @@ msgid "teddy bear"
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msgstr "Teddybär"
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#: squirrelbattle/tests/translations_test.py:64
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msgid "body snatch potion"
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msgstr "Leichenfleddererzaubertrank"
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#: squirrelbattle/tests/translations_test.py:65
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msgid "bomb"
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msgstr "Bombe"
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#: squirrelbattle/tests/translations_test.py:65
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#: squirrelbattle/tests/translations_test.py:66
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msgid "heart"
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msgstr "Herz"
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|
@ -8,7 +8,7 @@ msgid ""
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||||
msgstr ""
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"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
"POT-Creation-Date: 2020-12-05 13:11+0100\n"
|
||||
"POT-Creation-Date: 2020-12-05 14:46+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@ -25,17 +25,22 @@ msgstr "== INVENTAIRE =="
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msgid "Inventory:"
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msgstr "Inventaire :"
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||||
|
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#: squirrelbattle/display/statsdisplay.py:39
|
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#: squirrelbattle/display/statsdisplay.py:50
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msgid "YOU ARE DEAD"
|
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msgstr "VOUS ÊTES MORT"
|
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|
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#. The bomb is exploding.
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#. Each entity that is close to the bomb takes damages.
|
||||
#. The player earn XP if the entity was killed.
|
||||
#: squirrelbattle/entities/items.py:129
|
||||
#: squirrelbattle/entities/items.py:128
|
||||
msgid "Bomb is exploding."
|
||||
msgstr "La bombe explose."
|
||||
|
||||
#: squirrelbattle/entities/items.py:172
|
||||
#, python-brace-format
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} a échangé son corps avec {entity}."
|
||||
|
||||
#: squirrelbattle/game.py:177
|
||||
msgid ""
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||||
"Some keys are missing in your save file.\n"
|
||||
@ -60,17 +65,17 @@ msgstr ""
|
||||
"Le fichier JSON de sauvegarde est incorrect.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/interfaces.py:398
|
||||
#: squirrelbattle/interfaces.py:400
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} frappe {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:410
|
||||
#: squirrelbattle/interfaces.py:412
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} prend {amount} points de dégât."
|
||||
|
||||
#: squirrelbattle/interfaces.py:412
|
||||
#: squirrelbattle/interfaces.py:414
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} meurt."
|
||||
@ -79,8 +84,8 @@ msgstr "{name} meurt."
|
||||
msgid "Back"
|
||||
msgstr "Retour"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:294 squirrelbattle/tests/game_test.py:297
|
||||
#: squirrelbattle/tests/game_test.py:300
|
||||
#: squirrelbattle/tests/game_test.py:300 squirrelbattle/tests/game_test.py:303
|
||||
#: squirrelbattle/tests/game_test.py:306
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
msgid "New game"
|
||||
msgstr "Nouvelle partie"
|
||||
@ -186,9 +191,13 @@ msgid "teddy bear"
|
||||
msgstr "nounours"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "body snatch potion"
|
||||
msgstr "potion d'arrachage de corps"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
msgid "bomb"
|
||||
msgstr "bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
msgid "heart"
|
||||
msgstr "cœur"
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
import unittest
|
||||
|
||||
from squirrelbattle.entities.items import Bomb, Heart, Item
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.interfaces import Entity, Map
|
||||
@ -154,6 +154,24 @@ class TestEntities(unittest.TestCase):
|
||||
heart_state = item.save_state()
|
||||
self.assertEqual(heart_state["healing"], item.healing)
|
||||
|
||||
def test_body_snatch_potion(self) -> None:
|
||||
"""
|
||||
Test some random stuff with body snatch potions.
|
||||
"""
|
||||
item = BodySnatchPotion()
|
||||
self.map.add_entity(item)
|
||||
item.hold(self.player)
|
||||
|
||||
tiger = Tiger(y=42, x=42)
|
||||
self.map.add_entity(tiger)
|
||||
|
||||
# The player becomes a tiger, and the tiger becomes a squirrel
|
||||
item.use()
|
||||
self.assertEqual(self.player.name, "tiger")
|
||||
self.assertEqual(tiger.name, "player")
|
||||
self.assertEqual(self.player.y, 42)
|
||||
self.assertEqual(self.player.x, 42)
|
||||
|
||||
def test_players(self) -> None:
|
||||
"""
|
||||
Test some random stuff with players.
|
||||
|
@ -32,6 +32,9 @@ class TestGame(unittest.TestCase):
|
||||
"""
|
||||
Save a game and reload it.
|
||||
"""
|
||||
bomb = Bomb()
|
||||
self.game.map.add_entity(bomb)
|
||||
bomb.hold(self.game.player)
|
||||
old_state = self.game.save_state()
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
@ -45,6 +48,9 @@ class TestGame(unittest.TestCase):
|
||||
new_state = self.game.save_state()
|
||||
self.assertEqual(old_state, new_state)
|
||||
|
||||
# Ensure that the bomb is loaded
|
||||
self.assertTrue(self.game.player.inventory)
|
||||
|
||||
# Error on loading save
|
||||
with open(ResourceManager.get_config_path("save.json"), "w") as f:
|
||||
f.write("I am not a JSON file")
|
||||
|
@ -61,5 +61,6 @@ class TestTranslations(unittest.TestCase):
|
||||
self.assertEqual(_("rabbit"), "lapin")
|
||||
self.assertEqual(_("teddy bear"), "nounours")
|
||||
|
||||
self.assertEqual(_("body snatch potion"), "potion d'arrachage de corps")
|
||||
self.assertEqual(_("bomb"), "bombe")
|
||||
self.assertEqual(_("heart"), "cœur")
|
||||
|
Loading…
Reference in New Issue
Block a user