Merging master into village, conflicts were solved
This commit is contained in:
parent
38842cee68
commit
866af98fe4
2
setup.py
2
setup.py
@ -11,7 +11,7 @@ with open("README.md", "r") as f:
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long_description = f.read()
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# Compile messages
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for language in ["de", "en", "fr"]:
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for language in ["de", "fr"]:
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args = ["msgfmt", "--check-format",
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"-o", f"squirrelbattle/locale/{language}/LC_MESSAGES"
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"/squirrelbattle.mo",
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@ -6,8 +6,8 @@ from squirrelbattle.display.display import VerticalSplit, HorizontalSplit
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from squirrelbattle.display.mapdisplay import MapDisplay
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from squirrelbattle.display.messagedisplay import MessageDisplay
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from squirrelbattle.display.statsdisplay import StatsDisplay
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from squirrelbattle.display.menudisplay import SettingsMenuDisplay, \
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MainMenuDisplay
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from squirrelbattle.display.menudisplay import MainMenuDisplay, \
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InventoryDisplay, SettingsMenuDisplay
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from squirrelbattle.display.logsdisplay import LogsDisplay
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from squirrelbattle.display.texturepack import TexturePack
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from typing import Any
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@ -23,10 +23,11 @@ class DisplayManager:
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pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay = MapDisplay(screen, pack)
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self.statsdisplay = StatsDisplay(screen, pack)
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self.logsdisplay = LogsDisplay(screen, pack)
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self.inventorydisplay = InventoryDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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self.settingsmenudisplay = SettingsMenuDisplay(screen, pack)
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self.logsdisplay = LogsDisplay(screen, pack)
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self.messagedisplay = MessageDisplay(screen=screen, pack=None)
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self.hbar = HorizontalSplit(screen, pack)
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self.vbar = VerticalSplit(screen, pack)
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@ -46,12 +47,14 @@ class DisplayManager:
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d.pack = TexturePack.get_pack(self.game.settings.TEXTURE_PACK)
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self.mapdisplay.update_map(self.game.map)
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self.statsdisplay.update_player(self.game.player)
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self.inventorydisplay.update_menu(self.game.inventory_menu)
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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self.logsdisplay.update_logs(self.game.logs)
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self.messagedisplay.update_message(self.game.message)
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def refresh(self) -> None:
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if self.game.state == GameMode.PLAY:
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if self.game.state == GameMode.PLAY \
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or self.game.state == GameMode.INVENTORY:
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# The map pad has already the good size
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self.mapdisplay.refresh(0, 0, self.rows * 4 // 5,
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self.mapdisplay.pack.tile_width
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@ -64,10 +67,15 @@ class DisplayManager:
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self.rows // 5 - 1, self.cols * 4 // 5)
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self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
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self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
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if self.game.state == GameMode.MAINMENU:
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if self.game.state == GameMode.INVENTORY:
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self.inventorydisplay.refresh(self.rows // 10,
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self.cols // 2,
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8 * self.rows // 10,
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2 * self.cols // 5)
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elif self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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if self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols - 1)
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elif self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols)
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if self.game.message:
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height, width = 0, 0
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@ -1,6 +1,6 @@
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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import curses
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from typing import List
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from squirrelbattle.menus import Menu, MainMenu
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@ -24,8 +24,6 @@ class MenuDisplay(Display):
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# Menu values are printed in pad
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self.pad = self.newpad(self.trueheight, self.truewidth + 2)
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for i in range(self.trueheight):
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self.addstr(self.pad, i, 0, " " + self.values[i])
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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@ -110,12 +108,22 @@ class MainMenuDisplay(Display):
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menuy, menux, min(self.menudisplay.preferred_height,
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self.height - menuy), menuwidth)
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class VariableMenuDisplay(MenuDisplay):
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"""
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A class to display a menu in which each value is associated to a parameter
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"""
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class InventoryDisplay(MenuDisplay):
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def update_pad(self) -> None:
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message = _("== INVENTORY ==")
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self.addstr(self.pad, 0, (self.width - len(message)) // 2, message,
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curses.A_BOLD | curses.A_ITALIC)
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for i, item in enumerate(self.menu.values):
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rep = self.pack[item.name.upper()]
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selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
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self.addstr(self.pad, 2 + i, 0, selection
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+ " " + item.translated_name.capitalize())
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@property
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def values(self) -> List[str]:
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return [a[1][1] + (" : "
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+ (a[1][0])
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if a[1][0] else "") for a in self.menu.values]
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def truewidth(self) -> int:
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return max(1, self.height if hasattr(self, "height") else 10)
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@property
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def trueheight(self) -> int:
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return 2 + super().trueheight
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@ -31,8 +31,19 @@ class StatsDisplay(Display):
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self.player.dexterity, self.player.constitution)
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self.addstr(self.pad, 3, 0, string3)
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inventory_str = _("Inventory:") + " " + "".join(
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self.pack[item.name.upper()] for item in self.player.inventory)
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inventory_str = _("Inventory:") + " "
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# Stack items by type instead of displaying each item
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item_types = [item.name for item in self.player.inventory]
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item_types.sort(key=item_types.count, reverse=True)
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printed_items = []
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for item in item_types:
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if item in printed_items:
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continue
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count = item_types.count(item)
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inventory_str += self.pack[item.upper()]
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if count > 1:
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inventory_str += f"x{count} "
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printed_items.append(item)
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self.addstr(self.pad, 8, 0, inventory_str)
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if self.player.dead:
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@ -58,6 +58,7 @@ TexturePack.ASCII_PACK = TexturePack(
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TEDDY_BEAR='8',
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MERCHANT='M',
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SUNFLOWER='I',
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BODY_SNATCH_POTION='S',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -79,4 +80,5 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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TEDDY_BEAR='🧸',
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MERCHANT='🦜',
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SUNFLOWER='🌻',
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BODY_SNATCH_POTION='🔀',
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)
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@ -1,10 +1,12 @@
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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from random import choice, randint
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from typing import Optional
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from .player import Player
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from ..interfaces import Entity, FightingEntity, Map
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from ..translations import gettext as _
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class Item(Entity):
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@ -20,16 +22,26 @@ class Item(Entity):
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self.held = held
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self.held_by = held_by
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def drop(self, y: int, x: int) -> None:
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def drop(self) -> None:
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"""
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The item is dropped from the inventory onto the floor
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"""
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if self.held:
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self.held_by.inventory.remove(self)
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self.map.add_entity(self)
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self.move(self.held_by.y, self.held_by.x)
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self.held = False
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self.held_by = None
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self.map.add_entity(self)
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self.move(y, x)
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def use(self) -> None:
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"""
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Indicates what should be done when the item is used.
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"""
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def equip(self) -> None:
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"""
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Indicates what should be done when the item is equipped.
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"""
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def hold(self, player: "Player") -> None:
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"""
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@ -55,8 +67,8 @@ class Heart(Item):
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"""
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healing: int
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def __init__(self, healing: int = 5, *args, **kwargs):
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super().__init__(name="heart", *args, **kwargs)
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def __init__(self, name: str = "heart", healing: int = 5, *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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self.healing = healing
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def hold(self, player: "Player") -> None:
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@ -81,26 +93,47 @@ class Bomb(Item):
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"""
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damage: int = 5
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exploding: bool
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owner: Optional["Player"]
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tick: int
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def __init__(self, damage: int = 5, exploding: bool = False,
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*args, **kwargs):
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super().__init__(name="bomb", *args, **kwargs)
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def __init__(self, name: str = "bomb", damage: int = 5,
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exploding: bool = False, *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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self.damage = damage
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self.exploding = exploding
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self.tick = 4
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self.owner = None
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def drop(self, x: int, y: int) -> None:
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super().drop(x, y)
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self.exploding = True
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def use(self) -> None:
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"""
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When the bomb is used, throw it and explodes it.
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"""
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if self.held:
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self.owner = self.held_by
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super().drop()
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self.exploding = True
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def act(self, m: Map) -> None:
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"""
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Special exploding action of the bomb
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"""
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if self.exploding:
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for e in m.entities.copy():
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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isinstance(e, FightingEntity):
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e.take_damage(self, self.damage)
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if self.tick > 0:
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# The bomb will explode in <tick> moves
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self.tick -= 1
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else:
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# The bomb is exploding.
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# Each entity that is close to the bomb takes damages.
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# The player earn XP if the entity was killed.
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log_message = _("Bomb is exploding.")
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for e in m.entities.copy():
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if abs(e.x - self.x) + abs(e.y - self.y) <= 3 and \
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isinstance(e, FightingEntity):
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log_message += " " + e.take_damage(self, self.damage)
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if e.dead:
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self.owner.add_xp(randint(3, 7))
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m.logs.add_message(log_message)
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m.entities.remove(self)
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def save_state(self) -> dict:
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"""
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@ -110,7 +143,7 @@ class Bomb(Item):
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d["exploding"] = self.exploding
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d["damage"] = self.damage
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return d
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class Weapon(Item):
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"""
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Non-throwable items that improve player damage
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@ -136,4 +169,35 @@ class Sword(Weapon) :
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def __init__(self, name: int, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.name = "sword"
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class BodySnatchPotion(Item):
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"""
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The body-snatch potion allows to exchange all characteristics with a random
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other entity.
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"""
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def __init__(self, name: str = "body_snatch_potion", *args, **kwargs):
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super().__init__(name=name, *args, **kwargs)
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def use(self) -> None:
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"""
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Find a valid random entity, then exchange characteristics.
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"""
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valid_entities = self.held_by.map.find_entities(FightingEntity)
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valid_entities.remove(self.held_by)
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entity = choice(valid_entities)
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entity_state = entity.save_state()
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player_state = self.held_by.save_state()
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self.held_by.__dict__.update(entity_state)
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entity.__dict__.update(player_state)
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self.held_by.map.currenty, self.held_by.map.currentx = self.held_by.y,\
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self.held_by.x
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self.held_by.map.logs.add_message(
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_("{player} exchanged its body with {entity}.").format(
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player=self.held_by.translated_name.capitalize(),
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entity=entity.translated_name))
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self.held_by.recalculate_paths()
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self.held_by.inventory.remove(self)
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@ -1,7 +1,7 @@
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# Copyright (C) 2020 by ÿnérant, eichhornchen, nicomarg, charlse
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# SPDX-License-Identifier: GPL-3.0-or-later
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from random import choice
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from random import shuffle
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from .player import Player
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from ..interfaces import FightingEntity, Map
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@ -49,9 +49,13 @@ class Monster(FightingEntity):
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if not moved and self.distance_squared(target) <= 1:
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self.map.logs.add_message(self.hit(target))
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else:
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for _ in range(100):
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if choice([self.move_up, self.move_down,
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self.move_left, self.move_right])():
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# Move in a random direction
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# If the direction is not available, try another one
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moves = [self.move_up, self.move_down,
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self.move_left, self.move_right]
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shuffle(moves)
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for move in moves:
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if move():
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break
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@ -59,9 +63,9 @@ class Tiger(Monster):
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"""
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A tiger monster
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"""
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def __init__(self, strength: int = 2, maxhealth: int = 20,
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*args, **kwargs) -> None:
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super().__init__(name="tiger", strength=strength,
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def __init__(self, name: str = "tiger", strength: int = 2,
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maxhealth: int = 20, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -69,9 +73,9 @@ class Hedgehog(Monster):
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"""
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A really mean hedgehog monster
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"""
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def __init__(self, strength: int = 3, maxhealth: int = 10,
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*args, **kwargs) -> None:
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super().__init__(name="hedgehog", strength=strength,
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def __init__(self, name: str = "hedgehog", strength: int = 3,
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maxhealth: int = 10, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -79,9 +83,9 @@ class Rabbit(Monster):
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"""
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A rabbit monster
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"""
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def __init__(self, strength: int = 1, maxhealth: int = 15,
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*args, **kwargs) -> None:
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super().__init__(name="rabbit", strength=strength,
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def __init__(self, name: str = "rabbit", strength: int = 1,
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maxhealth: int = 15, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -89,7 +93,7 @@ class TeddyBear(Monster):
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"""
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A cute teddybear monster
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"""
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def __init__(self, strength: int = 0, maxhealth: int = 50,
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*args, **kwargs) -> None:
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super().__init__(name="teddy_bear", strength=strength,
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def __init__(self, name: str = "teddy_bear", strength: int = 0,
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maxhealth: int = 50, *args, **kwargs) -> None:
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super().__init__(name=name, strength=strength,
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maxhealth=maxhealth, *args, **kwargs)
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@ -17,17 +17,24 @@ class Player(FightingEntity):
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paths: Dict[Tuple[int, int], Tuple[int, int]]
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hazel: int #It is the currency of this game
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def __init__(self, maxhealth: int = 20, strength: int = 5,
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intelligence: int = 1, charisma: int = 1, dexterity: int = 1,
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constitution: int = 1, level: int = 1, current_xp: int = 0,
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max_xp: int = 10, hazel: int = 42, *args, **kwargs) -> None:
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super().__init__(name="player", maxhealth=maxhealth, strength=strength,
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def __init__(self, name: str = "player", maxhealth: int = 20,
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strength: int = 5, intelligence: int = 1, charisma: int = 1,
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dexterity: int = 1, constitution: int = 1, level: int = 1,
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current_xp: int = 0, max_xp: int = 10, inventory: list = None,
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hazel: int = 42, *args, **kwargs) \
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-> None:
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super().__init__(name=name, maxhealth=maxhealth, strength=strength,
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intelligence=intelligence, charisma=charisma,
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dexterity=dexterity, constitution=constitution,
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level=level, *args, **kwargs)
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self.current_xp = current_xp
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self.max_xp = max_xp
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self.inventory = list()
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self.inventory = inventory if inventory else list()
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for i in range(len(self.inventory)):
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if isinstance(self.inventory[i], dict):
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entity_classes = self.get_all_entity_classes_in_a_dict()
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item_class = entity_classes[self.inventory[i]["type"]]
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self.inventory[i] = item_class(**self.inventory[i])
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self.paths = dict()
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self.hazel = hazel
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@ -130,4 +137,5 @@ class Player(FightingEntity):
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d = super().save_state()
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d["current_xp"] = self.current_xp
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d["max_xp"] = self.max_xp
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d["inventory"] = [item.save_state() for item in self.inventory]
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return d
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@ -38,6 +38,10 @@ class KeyValues(Enum):
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LEFT = auto()
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RIGHT = auto()
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ENTER = auto()
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INVENTORY = auto()
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USE = auto()
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||||
EQUIP = auto()
|
||||
DROP = auto()
|
||||
SPACE = auto()
|
||||
T = auto()
|
||||
|
||||
@ -60,6 +64,14 @@ class KeyValues(Enum):
|
||||
return KeyValues.UP
|
||||
elif key == settings.KEY_ENTER:
|
||||
return KeyValues.ENTER
|
||||
elif key == settings.KEY_INVENTORY:
|
||||
return KeyValues.INVENTORY
|
||||
elif key == settings.KEY_USE:
|
||||
return KeyValues.USE
|
||||
elif key == settings.KEY_EQUIP:
|
||||
return KeyValues.EQUIP
|
||||
elif key == settings.KEY_DROP:
|
||||
return KeyValues.DROP
|
||||
elif key == ' ':
|
||||
return KeyValues.SPACE
|
||||
elif key == 't':
|
||||
|
@ -40,6 +40,7 @@ class Game:
|
||||
self.main_menu = menus.MainMenu()
|
||||
self.settings_menu = menus.SettingsMenu()
|
||||
self.settings_menu.update_values(self.settings)
|
||||
self.inventory_menu = menus.InventoryMenu()
|
||||
self.logs = Logs()
|
||||
self.message = None
|
||||
|
||||
@ -48,13 +49,14 @@ class Game:
|
||||
Create a new game on the screen.
|
||||
"""
|
||||
# TODO generate a new map procedurally
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map_2.txt"))
|
||||
self.map = Map.load(ResourceManager.get_asset_path("example_map.txt"))
|
||||
self.map.logs = self.logs
|
||||
self.logs.clear()
|
||||
self.player = Player()
|
||||
self.map.add_entity(self.player)
|
||||
self.player.move(self.map.start_y, self.map.start_x)
|
||||
self.map.spawn_random_entities(randint(3, 10))
|
||||
self.inventory_menu.update_player(self.player)
|
||||
|
||||
def run(self, screen: Any) -> None:
|
||||
"""
|
||||
@ -84,6 +86,8 @@ class Game:
|
||||
|
||||
if self.state == GameMode.PLAY:
|
||||
self.handle_key_pressed_play(key)
|
||||
elif self.state == GameMode.INVENTORY:
|
||||
self.handle_key_pressed_inventory(key)
|
||||
elif self.state == GameMode.MAINMENU:
|
||||
self.handle_key_pressed_main_menu(key)
|
||||
elif self.state == GameMode.SETTINGS:
|
||||
@ -106,6 +110,8 @@ class Game:
|
||||
elif key == KeyValues.RIGHT:
|
||||
if self.player.move_right():
|
||||
self.map.tick()
|
||||
elif key == KeyValues.INVENTORY:
|
||||
self.state = GameMode.INVENTORY
|
||||
elif key == KeyValues.SPACE:
|
||||
self.state = GameMode.MAINMENU
|
||||
elif key == KeyValues.T :
|
||||
@ -134,6 +140,29 @@ class Game:
|
||||
self.state = GameMode.STORE
|
||||
|
||||
|
||||
def handle_key_pressed_inventory(self, key: KeyValues) -> None:
|
||||
"""
|
||||
In the inventory menu, we can interact with items or close the menu.
|
||||
"""
|
||||
if key == KeyValues.SPACE or key == KeyValues.INVENTORY:
|
||||
self.state = GameMode.PLAY
|
||||
elif key == KeyValues.UP:
|
||||
self.inventory_menu.go_up()
|
||||
elif key == KeyValues.DOWN:
|
||||
self.inventory_menu.go_down()
|
||||
if self.inventory_menu.values and not self.player.dead:
|
||||
if key == KeyValues.USE:
|
||||
self.inventory_menu.validate().use()
|
||||
elif key == KeyValues.EQUIP:
|
||||
self.inventory_menu.validate().equip()
|
||||
elif key == KeyValues.DROP:
|
||||
self.inventory_menu.validate().drop()
|
||||
|
||||
# Ensure that the cursor has a good position
|
||||
self.inventory_menu.position = min(self.inventory_menu.position,
|
||||
len(self.inventory_menu.values)
|
||||
- 1)
|
||||
|
||||
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
||||
"""
|
||||
In the main menu, we can navigate through options.
|
||||
|
@ -344,11 +344,11 @@ class Entity:
|
||||
"""
|
||||
Returns all entities subclasses
|
||||
"""
|
||||
from squirrelbattle.entities.items import Heart, Bomb
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
|
||||
Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.friendly import Merchant,Sunflower
|
||||
return [Tiger, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,Sunflower]
|
||||
return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,Sunflower,Tiger]
|
||||
|
||||
@staticmethod
|
||||
def get_all_entity_classes_in_a_dict() -> dict:
|
||||
@ -358,12 +358,13 @@ class Entity:
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
|
||||
TeddyBear
|
||||
from squirrelbattle.entities.items import Bomb, Heart
|
||||
from squirrelbattle.entities.friendly import Merchant,Sunflower
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
|
||||
return {
|
||||
"Tiger": Tiger,
|
||||
"Bomb": Bomb,
|
||||
"Heart": Heart,
|
||||
"BodySnatchPotion": BodySnatchPotion,
|
||||
"Hedgehog": Hedgehog,
|
||||
"Rabbit": Rabbit,
|
||||
"TeddyBear": TeddyBear,
|
||||
@ -447,7 +448,7 @@ class FightingEntity(Entity):
|
||||
"""
|
||||
Returns a fighting entity's specific attributes
|
||||
"""
|
||||
return ["maxhealth", "health", "level", "strength",
|
||||
return ["name", "maxhealth", "health", "level", "strength",
|
||||
"intelligence", "charisma", "dexterity", "constitution"]
|
||||
|
||||
def save_state(self) -> dict:
|
||||
|
@ -8,7 +8,11 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
<<<<<<< HEAD
|
||||
"POT-Creation-Date: 2020-12-01 17:10+0100\n"
|
||||
=======
|
||||
"POT-Creation-Date: 2020-12-05 14:46+0100\n"
|
||||
>>>>>>> master
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -17,7 +21,75 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:284 squirrelbattle/tests/game_test.py:287
|
||||
#: squirrelbattle/display/menudisplay.py:105
|
||||
msgid "== INVENTORY =="
|
||||
msgstr "== BESTAND =="
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:34
|
||||
msgid "Inventory:"
|
||||
msgstr "Bestand:"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:50
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "SIE WURDEN GESTORBEN"
|
||||
|
||||
#. The bomb is exploding.
|
||||
#. Each entity that is close to the bomb takes damages.
|
||||
#. The player earn XP if the entity was killed.
|
||||
#: squirrelbattle/entities/items.py:128
|
||||
msgid "Bomb is exploding."
|
||||
msgstr "Die Bombe explodiert."
|
||||
|
||||
#: squirrelbattle/entities/items.py:172
|
||||
#, python-brace-format
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} täuscht seinem Körper mit {entity} aus."
|
||||
|
||||
#: squirrelbattle/game.py:177
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
msgstr ""
|
||||
"In Ihrer Speicherdatei fehlen einige Schlüssel.\n"
|
||||
"Ihre Speicherung scheint korrupt zu sein. Es wird gelöscht."
|
||||
|
||||
#: squirrelbattle/game.py:185
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
msgstr ""
|
||||
"Auf dieser Karte wurde kein Spieler gefunden!\n"
|
||||
"Vielleicht sind Sie gestorben?"
|
||||
|
||||
#: squirrelbattle/game.py:205
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
msgstr ""
|
||||
"Die JSON-Datei ist nicht korrekt.\n"
|
||||
"Ihre Speicherung scheint korrumpiert. Sie wurde gelöscht."
|
||||
|
||||
#: squirrelbattle/interfaces.py:400
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} schlägt {opponent}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:412
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} nimmt {amount} Schadenspunkte."
|
||||
|
||||
#: squirrelbattle/interfaces.py:414
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} stirbt."
|
||||
|
||||
#: squirrelbattle/menus.py:72
|
||||
msgid "Back"
|
||||
msgstr "Zurück"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:300 squirrelbattle/tests/game_test.py:303
|
||||
#: squirrelbattle/tests/game_test.py:306
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
#: squirrelbattle/tests/game_test.py:290
|
||||
msgid "New game"
|
||||
@ -80,40 +152,61 @@ msgid "Key to validate a menu"
|
||||
msgstr "Menütaste"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:45
|
||||
msgid "Key used to open the inventory"
|
||||
msgstr "Bestandtaste"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:47
|
||||
msgid "Key used to use an item in the inventory"
|
||||
msgstr "Taste um eines Objekts im Bestand zu verwenden"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:49
|
||||
msgid "Key used to equip an item in the inventory"
|
||||
msgstr "Taste um eines Objekts im Bestand auszurüsten"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:51
|
||||
msgid "Key used to drop an item in the inventory"
|
||||
msgstr "Taste um eines Objekts im Bestand zu werfen"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:53
|
||||
msgid "Texture pack"
|
||||
msgstr "Textur-Packung"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:46
|
||||
#: squirrelbattle/tests/translations_test.py:54
|
||||
msgid "Language"
|
||||
msgstr "Sprache"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:49
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
msgid "player"
|
||||
msgstr "Spieler"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:51
|
||||
#: squirrelbattle/tests/translations_test.py:59
|
||||
msgid "tiger"
|
||||
msgstr "Tiger"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:52
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
msgid "hedgehog"
|
||||
msgstr "Igel"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:53
|
||||
#: squirrelbattle/tests/translations_test.py:61
|
||||
msgid "rabbit"
|
||||
msgstr "Kanninchen"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:54
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "teddy bear"
|
||||
msgstr "Teddybär"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:56
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "body snatch potion"
|
||||
msgstr "Leichenfleddererzaubertrank"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
msgid "bomb"
|
||||
msgstr "Bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
msgid "heart"
|
||||
msgstr "Herz"
|
||||
<<<<<<< HEAD
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:34
|
||||
msgid "Inventory:"
|
||||
@ -173,3 +266,5 @@ msgstr "Blumenmacht!!"
|
||||
#: squirrelbattle/entities/friendly.py:31
|
||||
msgid "The sun is warm today"
|
||||
msgstr "Die Sonne ist warm heute"
|
||||
=======
|
||||
>>>>>>> master
|
||||
|
@ -8,7 +8,11 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: squirrelbattle 3.14.1\n"
|
||||
"Report-Msgid-Bugs-To: squirrel-battle@crans.org\n"
|
||||
<<<<<<< HEAD
|
||||
"POT-Creation-Date: 2020-12-01 17:10+0100\n"
|
||||
=======
|
||||
"POT-Creation-Date: 2020-12-05 14:46+0100\n"
|
||||
>>>>>>> master
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
@ -17,63 +21,35 @@ msgstr ""
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: squirrelbattle/display/menudisplay.py:105
|
||||
msgid "== INVENTORY =="
|
||||
msgstr "== INVENTAIRE =="
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:34
|
||||
msgid "Inventory:"
|
||||
msgstr "Inventaire :"
|
||||
|
||||
#: squirrelbattle/display/statsdisplay.py:39
|
||||
#: squirrelbattle/display/statsdisplay.py:50
|
||||
msgid "YOU ARE DEAD"
|
||||
msgstr "VOUS ÊTES MORT"
|
||||
|
||||
<<<<<<< HEAD
|
||||
#: squirrelbattle/interfaces.py:394 squirrelbattle/interfaces.py:398
|
||||
#: squirrelbattle/interfaces.py:408
|
||||
=======
|
||||
#. The bomb is exploding.
|
||||
#. Each entity that is close to the bomb takes damages.
|
||||
#. The player earn XP if the entity was killed.
|
||||
#: squirrelbattle/entities/items.py:128
|
||||
msgid "Bomb is exploding."
|
||||
msgstr "La bombe explose."
|
||||
|
||||
#: squirrelbattle/entities/items.py:172
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} frappe {opponent}."
|
||||
msgid "{player} exchanged its body with {entity}."
|
||||
msgstr "{player} a échangé son corps avec {entity}."
|
||||
|
||||
#: squirrelbattle/interfaces.py:405 squirrelbattle/interfaces.py:410
|
||||
#: squirrelbattle/interfaces.py:420
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} prend {amount} points de dégât."
|
||||
|
||||
#: squirrelbattle/menus.py:45 squirrelbattle/tests/translations_test.py:14
|
||||
#: squirrelbattle/tests/game_test.py:284 squirrelbattle/tests/game_test.py:287
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
#: squirrelbattle/tests/game_test.py:290
|
||||
msgid "New game"
|
||||
msgstr "Nouvelle partie"
|
||||
|
||||
#: squirrelbattle/menus.py:46 squirrelbattle/tests/translations_test.py:15
|
||||
#: squirrelbattle/tests/translations_test.py:17
|
||||
msgid "Resume"
|
||||
msgstr "Continuer"
|
||||
|
||||
#: squirrelbattle/menus.py:47 squirrelbattle/tests/translations_test.py:17
|
||||
#: squirrelbattle/tests/translations_test.py:19
|
||||
msgid "Save"
|
||||
msgstr "Sauvegarder"
|
||||
|
||||
#: squirrelbattle/menus.py:48 squirrelbattle/tests/translations_test.py:16
|
||||
#: squirrelbattle/tests/translations_test.py:18
|
||||
msgid "Load"
|
||||
msgstr "Charger"
|
||||
|
||||
#: squirrelbattle/menus.py:49 squirrelbattle/tests/translations_test.py:18
|
||||
#: squirrelbattle/tests/translations_test.py:20
|
||||
msgid "Settings"
|
||||
msgstr "Paramètres"
|
||||
|
||||
#: squirrelbattle/menus.py:50 squirrelbattle/tests/translations_test.py:19
|
||||
#: squirrelbattle/tests/translations_test.py:21
|
||||
msgid "Exit"
|
||||
msgstr "Quitter"
|
||||
|
||||
#: squirrelbattle/menus.py:71
|
||||
msgid "Back"
|
||||
msgstr "Retour"
|
||||
|
||||
#: squirrelbattle/game.py:147 squirrelbattle/game.py:148
|
||||
#: squirrelbattle/game.py:177
|
||||
msgid ""
|
||||
"Some keys are missing in your save file.\n"
|
||||
"Your save seems to be corrupt. It got deleted."
|
||||
@ -81,7 +57,7 @@ msgstr ""
|
||||
"Certaines clés de votre ficher de sauvegarde sont manquantes.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/game.py:155 squirrelbattle/game.py:156
|
||||
#: squirrelbattle/game.py:185
|
||||
msgid ""
|
||||
"No player was found on this map!\n"
|
||||
"Maybe you died?"
|
||||
@ -89,7 +65,7 @@ msgstr ""
|
||||
"Aucun joueur n'a été trouvé sur la carte !\n"
|
||||
"Peut-être êtes-vous mort ?"
|
||||
|
||||
#: squirrelbattle/game.py:175 squirrelbattle/game.py:176
|
||||
#: squirrelbattle/game.py:205
|
||||
msgid ""
|
||||
"The JSON file is not correct.\n"
|
||||
"Your save seems corrupted. It got deleted."
|
||||
@ -97,72 +73,119 @@ msgstr ""
|
||||
"Le fichier JSON de sauvegarde est incorrect.\n"
|
||||
"Votre sauvegarde semble corrompue. Elle a été supprimée."
|
||||
|
||||
#: squirrelbattle/settings.py:21 squirrelbattle/tests/translations_test.py:21
|
||||
#: squirrelbattle/tests/translations_test.py:25
|
||||
#: squirrelbattle/interfaces.py:400
|
||||
>>>>>>> master
|
||||
#, python-brace-format
|
||||
msgid "{name} hits {opponent}."
|
||||
msgstr "{name} frappe {opponent}."
|
||||
|
||||
<<<<<<< HEAD
|
||||
#: squirrelbattle/interfaces.py:405 squirrelbattle/interfaces.py:410
|
||||
#: squirrelbattle/interfaces.py:420
|
||||
=======
|
||||
#: squirrelbattle/interfaces.py:412
|
||||
>>>>>>> master
|
||||
#, python-brace-format
|
||||
msgid "{name} takes {amount} damage."
|
||||
msgstr "{name} prend {amount} points de dégât."
|
||||
|
||||
#: squirrelbattle/interfaces.py:414
|
||||
#, python-brace-format
|
||||
msgid "{name} dies."
|
||||
msgstr "{name} meurt."
|
||||
|
||||
#: squirrelbattle/menus.py:72
|
||||
msgid "Back"
|
||||
msgstr "Retour"
|
||||
|
||||
#: squirrelbattle/tests/game_test.py:300 squirrelbattle/tests/game_test.py:303
|
||||
#: squirrelbattle/tests/game_test.py:306
|
||||
#: squirrelbattle/tests/translations_test.py:16
|
||||
#: squirrelbattle/tests/game_test.py:290
|
||||
msgid "New game"
|
||||
msgstr "Nouvelle partie"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:17
|
||||
msgid "Resume"
|
||||
msgstr "Continuer"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:18
|
||||
msgid "Load"
|
||||
msgstr "Charger"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:19
|
||||
msgid "Save"
|
||||
msgstr "Sauvegarder"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:20
|
||||
msgid "Settings"
|
||||
msgstr "Paramètres"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:21
|
||||
msgid "Exit"
|
||||
msgstr "Quitter"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:27
|
||||
msgid "Main key to move up"
|
||||
msgstr "Touche principale pour aller vers le haut"
|
||||
|
||||
#: squirrelbattle/settings.py:22 squirrelbattle/tests/translations_test.py:23
|
||||
#: squirrelbattle/tests/translations_test.py:27
|
||||
#: squirrelbattle/tests/translations_test.py:29
|
||||
msgid "Secondary key to move up"
|
||||
msgstr "Touche secondaire pour aller vers le haut"
|
||||
|
||||
#: squirrelbattle/settings.py:23 squirrelbattle/tests/translations_test.py:25
|
||||
#: squirrelbattle/tests/translations_test.py:29
|
||||
#: squirrelbattle/tests/translations_test.py:31
|
||||
msgid "Main key to move down"
|
||||
msgstr "Touche principale pour aller vers le bas"
|
||||
|
||||
#: squirrelbattle/settings.py:24 squirrelbattle/tests/translations_test.py:27
|
||||
#: squirrelbattle/tests/translations_test.py:31
|
||||
#: squirrelbattle/tests/translations_test.py:33
|
||||
msgid "Secondary key to move down"
|
||||
msgstr "Touche secondaire pour aller vers le bas"
|
||||
|
||||
#: squirrelbattle/settings.py:25 squirrelbattle/tests/translations_test.py:29
|
||||
#: squirrelbattle/tests/translations_test.py:33
|
||||
#: squirrelbattle/tests/translations_test.py:35
|
||||
msgid "Main key to move left"
|
||||
msgstr "Touche principale pour aller vers la gauche"
|
||||
|
||||
#: squirrelbattle/settings.py:26 squirrelbattle/tests/translations_test.py:31
|
||||
#: squirrelbattle/tests/translations_test.py:35
|
||||
#: squirrelbattle/tests/translations_test.py:37
|
||||
msgid "Secondary key to move left"
|
||||
msgstr "Touche secondaire pour aller vers la gauche"
|
||||
|
||||
#: squirrelbattle/settings.py:27 squirrelbattle/tests/translations_test.py:33
|
||||
#: squirrelbattle/tests/translations_test.py:37
|
||||
#: squirrelbattle/tests/translations_test.py:39
|
||||
msgid "Main key to move right"
|
||||
msgstr "Touche principale pour aller vers la droite"
|
||||
|
||||
#: squirrelbattle/settings.py:29 squirrelbattle/tests/translations_test.py:35
|
||||
#: squirrelbattle/tests/translations_test.py:39
|
||||
#: squirrelbattle/tests/translations_test.py:41
|
||||
msgid "Secondary key to move right"
|
||||
msgstr "Touche secondaire pour aller vers la droite"
|
||||
|
||||
#: squirrelbattle/settings.py:30 squirrelbattle/tests/translations_test.py:37
|
||||
#: squirrelbattle/tests/translations_test.py:41
|
||||
#: squirrelbattle/tests/translations_test.py:43
|
||||
msgid "Key to validate a menu"
|
||||
msgstr "Touche pour valider un menu"
|
||||
|
||||
#: squirrelbattle/settings.py:31 squirrelbattle/tests/translations_test.py:39
|
||||
#: squirrelbattle/tests/translations_test.py:43
|
||||
#: squirrelbattle/tests/translations_test.py:45
|
||||
msgid "Key used to open the inventory"
|
||||
msgstr "Touche utilisée pour ouvrir l'inventaire"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:47
|
||||
msgid "Key used to use an item in the inventory"
|
||||
msgstr "Touche pour utiliser un objet de l'inventaire"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:49
|
||||
msgid "Key used to equip an item in the inventory"
|
||||
msgstr "Touche pour équiper un objet de l'inventaire"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:51
|
||||
msgid "Key used to drop an item in the inventory"
|
||||
msgstr "Touche pour jeter un objet de l'inventaire"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:53
|
||||
msgid "Texture pack"
|
||||
msgstr "Pack de textures"
|
||||
|
||||
#: squirrelbattle/settings.py:32 squirrelbattle/tests/translations_test.py:40
|
||||
#: squirrelbattle/tests/translations_test.py:44
|
||||
#: squirrelbattle/tests/translations_test.py:46
|
||||
#: squirrelbattle/tests/translations_test.py:54
|
||||
msgid "Language"
|
||||
msgstr "Langue"
|
||||
|
||||
<<<<<<< HEAD
|
||||
#: squirrelbattle/interfaces.py:407 squirrelbattle/interfaces.py:412
|
||||
#: squirrelbattle/interfaces.py:422
|
||||
#, python-brace-format
|
||||
@ -171,36 +194,37 @@ msgstr "{name} meurt."
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:47
|
||||
#: squirrelbattle/tests/translations_test.py:49
|
||||
=======
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
>>>>>>> master
|
||||
msgid "player"
|
||||
msgstr "joueur"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:49
|
||||
#: squirrelbattle/tests/translations_test.py:51
|
||||
#: squirrelbattle/tests/translations_test.py:59
|
||||
msgid "tiger"
|
||||
msgstr "tigre"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:50
|
||||
#: squirrelbattle/tests/translations_test.py:52
|
||||
#: squirrelbattle/tests/translations_test.py:60
|
||||
msgid "hedgehog"
|
||||
msgstr "hérisson"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:51
|
||||
#: squirrelbattle/tests/translations_test.py:53
|
||||
#: squirrelbattle/tests/translations_test.py:61
|
||||
msgid "rabbit"
|
||||
msgstr "lapin"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:52
|
||||
#: squirrelbattle/tests/translations_test.py:54
|
||||
#: squirrelbattle/tests/translations_test.py:62
|
||||
msgid "teddy bear"
|
||||
msgstr "nounours"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:54
|
||||
#: squirrelbattle/tests/translations_test.py:56
|
||||
#: squirrelbattle/tests/translations_test.py:64
|
||||
msgid "body snatch potion"
|
||||
msgstr "potion d'arrachage de corps"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:65
|
||||
msgid "bomb"
|
||||
msgstr "bombe"
|
||||
|
||||
#: squirrelbattle/tests/translations_test.py:55
|
||||
#: squirrelbattle/tests/translations_test.py:57
|
||||
#: squirrelbattle/tests/translations_test.py:66
|
||||
msgid "heart"
|
||||
msgstr "cœur"
|
||||
|
||||
|
@ -5,6 +5,7 @@ from enum import Enum
|
||||
from typing import Any, Optional
|
||||
|
||||
from .display.texturepack import TexturePack
|
||||
from .entities.player import Player
|
||||
from .enums import GameMode, KeyValues, DisplayActions
|
||||
from .settings import Settings
|
||||
from .translations import gettext as _, Translator
|
||||
@ -115,3 +116,14 @@ class SettingsMenu(Menu):
|
||||
game.settings.write_settings()
|
||||
self.waiting_for_key = False
|
||||
self.update_values(game.settings)
|
||||
|
||||
|
||||
class InventoryMenu(Menu):
|
||||
player: Player
|
||||
|
||||
def update_player(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
@property
|
||||
def values(self) -> list:
|
||||
return self.player.inventory
|
||||
|
@ -27,6 +27,10 @@ class Settings:
|
||||
self.KEY_RIGHT_PRIMARY = ['d', 'Main key to move right']
|
||||
self.KEY_RIGHT_SECONDARY = ['KEY_RIGHT', 'Secondary key to move right']
|
||||
self.KEY_ENTER = ['\n', 'Key to validate a menu']
|
||||
self.KEY_INVENTORY = ['i', 'Key used to open the inventory']
|
||||
self.KEY_USE = ['u', 'Key used to use an item in the inventory']
|
||||
self.KEY_EQUIP = ['e', 'Key used to equip an item in the inventory']
|
||||
self.KEY_DROP = ['r', 'Key used to drop an item in the inventory']
|
||||
self.TEXTURE_PACK = ['ascii', 'Texture pack']
|
||||
self.LOCALE = [locale.getlocale()[0][:2], 'Language']
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
import unittest
|
||||
|
||||
from squirrelbattle.entities.items import Bomb, Heart, Item
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart, Item
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.interfaces import Entity, Map
|
||||
@ -97,12 +97,13 @@ class TestEntities(unittest.TestCase):
|
||||
self.assertFalse(item.held)
|
||||
item.hold(self.player)
|
||||
self.assertTrue(item.held)
|
||||
item.drop(2, 6)
|
||||
self.assertEqual(item.y, 2)
|
||||
item.drop()
|
||||
self.assertEqual(item.y, 1)
|
||||
self.assertEqual(item.x, 6)
|
||||
|
||||
# Pick up item
|
||||
self.player.move_down()
|
||||
self.player.move_left()
|
||||
self.player.move_right()
|
||||
self.assertTrue(item.held)
|
||||
self.assertEqual(item.held_by, self.player)
|
||||
self.assertIn(item, self.player.inventory)
|
||||
@ -125,10 +126,14 @@ class TestEntities(unittest.TestCase):
|
||||
item.act(self.map)
|
||||
self.assertFalse(hedgehog.dead)
|
||||
self.assertFalse(teddy_bear.dead)
|
||||
item.drop(42, 42)
|
||||
self.player.move(42, 42)
|
||||
item.hold(self.player)
|
||||
item.use()
|
||||
self.assertEqual(item.y, 42)
|
||||
self.assertEqual(item.x, 42)
|
||||
item.act(self.map)
|
||||
# Wait for the explosion
|
||||
for ignored in range(5):
|
||||
item.act(self.map)
|
||||
self.assertTrue(hedgehog.dead)
|
||||
self.assertTrue(teddy_bear.dead)
|
||||
bomb_state = item.save_state()
|
||||
@ -149,6 +154,24 @@ class TestEntities(unittest.TestCase):
|
||||
heart_state = item.save_state()
|
||||
self.assertEqual(heart_state["healing"], item.healing)
|
||||
|
||||
def test_body_snatch_potion(self) -> None:
|
||||
"""
|
||||
Test some random stuff with body snatch potions.
|
||||
"""
|
||||
item = BodySnatchPotion()
|
||||
self.map.add_entity(item)
|
||||
item.hold(self.player)
|
||||
|
||||
tiger = Tiger(y=42, x=42)
|
||||
self.map.add_entity(tiger)
|
||||
|
||||
# The player becomes a tiger, and the tiger becomes a squirrel
|
||||
item.use()
|
||||
self.assertEqual(self.player.name, "tiger")
|
||||
self.assertEqual(tiger.name, "player")
|
||||
self.assertEqual(self.player.y, 42)
|
||||
self.assertEqual(self.player.x, 42)
|
||||
|
||||
def test_players(self) -> None:
|
||||
"""
|
||||
Test some random stuff with players.
|
||||
|
@ -7,6 +7,7 @@ import unittest
|
||||
from ..bootstrap import Bootstrap
|
||||
from ..display.display import Display
|
||||
from ..display.display_manager import DisplayManager
|
||||
from ..entities.items import Bomb
|
||||
from ..entities.player import Player
|
||||
from ..enums import DisplayActions
|
||||
from ..game import Game, KeyValues, GameMode
|
||||
@ -31,6 +32,9 @@ class TestGame(unittest.TestCase):
|
||||
"""
|
||||
Save a game and reload it.
|
||||
"""
|
||||
bomb = Bomb()
|
||||
self.game.map.add_entity(bomb)
|
||||
bomb.hold(self.game.player)
|
||||
old_state = self.game.save_state()
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
@ -44,6 +48,9 @@ class TestGame(unittest.TestCase):
|
||||
new_state = self.game.save_state()
|
||||
self.assertEqual(old_state, new_state)
|
||||
|
||||
# Ensure that the bomb is loaded
|
||||
self.assertTrue(self.game.player.inventory)
|
||||
|
||||
# Error on loading save
|
||||
with open(ResourceManager.get_config_path("save.json"), "w") as f:
|
||||
f.write("I am not a JSON file")
|
||||
@ -107,6 +114,18 @@ class TestGame(unittest.TestCase):
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_ENTER, self.game.settings),
|
||||
KeyValues.ENTER)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_INVENTORY, self.game.settings),
|
||||
KeyValues.INVENTORY)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_USE, self.game.settings),
|
||||
KeyValues.USE)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_EQUIP, self.game.settings),
|
||||
KeyValues.EQUIP)
|
||||
self.assertEqual(KeyValues.translate_key(
|
||||
self.game.settings.KEY_DROP, self.game.settings),
|
||||
KeyValues.DROP)
|
||||
self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
|
||||
KeyValues.SPACE)
|
||||
self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
|
||||
@ -261,11 +280,8 @@ class TestGame(unittest.TestCase):
|
||||
self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
|
||||
|
||||
# Navigate to "texture pack"
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
for ignored in range(9):
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
|
||||
# Change texture pack
|
||||
self.assertEqual(self.game.settings.TEXTURE_PACK, "ascii")
|
||||
@ -337,3 +353,64 @@ class TestGame(unittest.TestCase):
|
||||
self.game.display_actions(DisplayActions.REFRESH)
|
||||
self.game.handle_key_pressed(None, "random key")
|
||||
self.assertIsNone(self.game.message)
|
||||
|
||||
def test_inventory_menu(self) -> None:
|
||||
"""
|
||||
Open the inventory menu and interact with items.
|
||||
"""
|
||||
self.game.state = GameMode.PLAY
|
||||
# Open and close the inventory
|
||||
self.game.handle_key_pressed(KeyValues.INVENTORY)
|
||||
self.assertEqual(self.game.state, GameMode.INVENTORY)
|
||||
self.game.handle_key_pressed(KeyValues.SPACE)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
||||
# Add five bombs in the inventory
|
||||
for ignored in range(5):
|
||||
bomb = Bomb()
|
||||
bomb.map = self.game.map
|
||||
bomb.map.add_entity(bomb)
|
||||
bomb.hold(self.game.player)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.INVENTORY)
|
||||
self.assertEqual(self.game.state, GameMode.INVENTORY)
|
||||
|
||||
# Navigate in the menu
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.inventory_menu.position, 3)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.inventory_menu.position, 4)
|
||||
|
||||
# Equip key does nothing
|
||||
self.game.handle_key_pressed(KeyValues.EQUIP)
|
||||
|
||||
# Drop an item
|
||||
bomb = self.game.player.inventory[-1]
|
||||
self.assertEqual(self.game.inventory_menu.validate(), bomb)
|
||||
self.assertTrue(bomb.held)
|
||||
self.assertEqual(bomb.held_by, self.game.player)
|
||||
self.game.handle_key_pressed(KeyValues.DROP)
|
||||
self.assertFalse(bomb.held)
|
||||
self.assertIsNone(bomb.held_by)
|
||||
self.assertIsNone(bomb.owner)
|
||||
self.assertFalse(bomb.exploding)
|
||||
self.assertEqual(bomb.y, self.game.player.y)
|
||||
self.assertEqual(bomb.x, self.game.player.x)
|
||||
|
||||
# Use the bomb
|
||||
bomb = self.game.player.inventory[-1]
|
||||
self.assertEqual(self.game.inventory_menu.validate(), bomb)
|
||||
self.assertTrue(bomb.held)
|
||||
self.assertEqual(bomb.held_by, self.game.player)
|
||||
self.game.handle_key_pressed(KeyValues.USE)
|
||||
self.assertFalse(bomb.held)
|
||||
self.assertIsNone(bomb.held_by)
|
||||
self.assertEqual(bomb.owner, self.game.player)
|
||||
self.assertTrue(bomb.exploding)
|
||||
self.assertEqual(bomb.y, self.game.player.y)
|
||||
self.assertEqual(bomb.x, self.game.player.x)
|
||||
|
@ -4,9 +4,13 @@
|
||||
import unittest
|
||||
|
||||
from squirrelbattle.settings import Settings
|
||||
from squirrelbattle.translations import Translator
|
||||
|
||||
|
||||
class TestSettings(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
Translator.setlocale("en")
|
||||
|
||||
def test_settings(self) -> None:
|
||||
"""
|
||||
Ensure that settings are well loaded.
|
||||
|
@ -42,6 +42,14 @@ class TestTranslations(unittest.TestCase):
|
||||
"Touche secondaire pour aller vers la droite")
|
||||
self.assertEqual(_("Key to validate a menu"),
|
||||
"Touche pour valider un menu")
|
||||
self.assertEqual(_("Key used to open the inventory"),
|
||||
"Touche utilisée pour ouvrir l'inventaire")
|
||||
self.assertEqual(_("Key used to use an item in the inventory"),
|
||||
"Touche pour utiliser un objet de l'inventaire")
|
||||
self.assertEqual(_("Key used to equip an item in the inventory"),
|
||||
"Touche pour équiper un objet de l'inventaire")
|
||||
self.assertEqual(_("Key used to drop an item in the inventory"),
|
||||
"Touche pour jeter un objet de l'inventaire")
|
||||
self.assertEqual(_("Texture pack"), "Pack de textures")
|
||||
self.assertEqual(_("Language"), "Langue")
|
||||
|
||||
@ -53,5 +61,6 @@ class TestTranslations(unittest.TestCase):
|
||||
self.assertEqual(_("rabbit"), "lapin")
|
||||
self.assertEqual(_("teddy bear"), "nounours")
|
||||
|
||||
self.assertEqual(_("body snatch potion"), "potion d'arrachage de corps")
|
||||
self.assertEqual(_("bomb"), "bombe")
|
||||
self.assertEqual(_("heart"), "cœur")
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
import gettext as gt
|
||||
import os
|
||||
import re
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
from typing import Any, List
|
||||
@ -53,6 +54,9 @@ class Translator:
|
||||
Analyse all strings in the project and extract them.
|
||||
"""
|
||||
for language in cls.SUPPORTED_LOCALES:
|
||||
if language == "en":
|
||||
# Don't translate the main language
|
||||
continue
|
||||
file_name = Path(__file__).parent / "locale" / language \
|
||||
/ "LC_MESSAGES" / "squirrelbattle.po"
|
||||
args = ["find", "squirrelbattle", "-iname", "*.py"]
|
||||
@ -65,9 +69,14 @@ class Translator:
|
||||
"--copyright-holder=ÿnérant, eichhornchen, "
|
||||
"nicomarg, charlse",
|
||||
"--msgid-bugs-address=squirrel-battle@crans.org",
|
||||
"--sort-by-file",
|
||||
"-o", file_name]
|
||||
if file_name.is_file():
|
||||
args.append("--join-existing")
|
||||
with open(file_name, "r") as f:
|
||||
content = f.read()
|
||||
with open(file_name, "w") as f:
|
||||
f.write(re.sub("#:.*\n", "", content))
|
||||
print(f"Make {language} messages...")
|
||||
subprocess.Popen(args, stdin=find.stdout).wait()
|
||||
|
||||
@ -77,6 +86,8 @@ class Translator:
|
||||
Compile translation messages from source files.
|
||||
"""
|
||||
for language in cls.SUPPORTED_LOCALES:
|
||||
if language == "en":
|
||||
continue
|
||||
args = ["msgfmt", "--check-format",
|
||||
"-o", Path(__file__).parent / "locale" / language
|
||||
/ "LC_MESSAGES" / "squirrelbattle.mo",
|
||||
|
Loading…
Reference in New Issue
Block a user