Walls now generate around the floor

This commit is contained in:
Charles Peyrat 2020-12-11 17:09:59 +01:00
parent 3a8549cfcc
commit 6a4d13c726
1 changed files with 13 additions and 1 deletions

View File

@ -16,6 +16,7 @@ DEFAULT_PARAMS = {
"width": 100,
"height": 100,
"fill": .4,
"no_lone_walls": False,
}
@ -101,4 +102,15 @@ class Generator:
while grid[start_y][start_x] != Tile.FLOOR:
start_x, start_y = randint(0, width - 1), randint(0, height - 1)
return Map(width, height, grid, start_y, start_x)
result = Map(width, height, grid, start_y, start_x)
# post-processing: add walls
for x in range(width):
for y in range(height):
c = sum([1 if grid[j][i] == Tile.FLOOR else 0 for j, i in result.neighbours_large(y, x)])
if c == 4 and self.params["no_lone_walls"]:
result.tiles[y][x] = Tile.FLOOR
elif c > 0:
result.tiles[y][x] = Tile.WALL
return result