Linting
This commit is contained in:
parent
b24cc1877f
commit
57fab7db51
@ -73,15 +73,13 @@ class DisplayManager:
|
||||
self.hbar.refresh(self.rows * 4 // 5, 0, 1, self.cols * 4 // 5)
|
||||
self.vbar.refresh(0, self.cols * 4 // 5, self.rows, 1)
|
||||
if self.game.state == GameMode.INVENTORY:
|
||||
self.playerinventorydisplay.refresh(self.rows // 10,
|
||||
self.cols // 2,
|
||||
8 * self.rows // 10,
|
||||
2 * self.cols // 5)
|
||||
self.playerinventorydisplay.refresh(
|
||||
self.rows // 10, self.cols // 2,
|
||||
8 * self.rows // 10, 2 * self.cols // 5)
|
||||
elif self.game.state == GameMode.STORE:
|
||||
self.storeinventorydisplay.refresh(self.rows // 10,
|
||||
self.cols // 2,
|
||||
8 * self.rows // 10,
|
||||
2 * self.cols // 5)
|
||||
self.storeinventorydisplay.refresh(
|
||||
self.rows // 10, self.cols // 2,
|
||||
8 * self.rows // 10, 2 * self.cols // 5)
|
||||
elif self.game.state == GameMode.MAINMENU:
|
||||
self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
|
||||
elif self.game.state == GameMode.SETTINGS:
|
||||
|
@ -110,10 +110,11 @@ class MainMenuDisplay(Display):
|
||||
|
||||
|
||||
class InventoryDisplay(MenuDisplay):
|
||||
message : str
|
||||
message: str
|
||||
|
||||
def update_pad(self) -> None:
|
||||
self.addstr(self.pad, 0, (self.width - len(self.message)) // 2, self.message,
|
||||
curses.A_BOLD | curses.A_ITALIC)
|
||||
self.addstr(self.pad, 0, (self.width - len(self.message)) // 2,
|
||||
self.message, curses.A_BOLD | curses.A_ITALIC)
|
||||
for i, item in enumerate(self.menu.values):
|
||||
rep = self.pack[item.name.upper()]
|
||||
selection = f"[{rep}]" if i == self.menu.position else f" {rep} "
|
||||
@ -128,8 +129,10 @@ class InventoryDisplay(MenuDisplay):
|
||||
def trueheight(self) -> int:
|
||||
return 2 + super().trueheight
|
||||
|
||||
|
||||
class PlayerInventoryDisplay(InventoryDisplay):
|
||||
message = _("== INVENTORY ==")
|
||||
|
||||
|
||||
class StoreInventoryDisplay(InventoryDisplay):
|
||||
message = _("== STALL ==")
|
||||
|
@ -5,13 +5,13 @@ from .items import Item
|
||||
from random import choice
|
||||
|
||||
|
||||
class Merchant(FriendlyEntity) :
|
||||
class Merchant(FriendlyEntity):
|
||||
"""
|
||||
The class for merchants in the dungeon
|
||||
"""
|
||||
inventory = list
|
||||
hazel = int
|
||||
|
||||
|
||||
def keys(self) -> list:
|
||||
"""
|
||||
Returns a friendly entitie's specific attributes
|
||||
@ -26,21 +26,21 @@ class Merchant(FriendlyEntity) :
|
||||
for i in range(5):
|
||||
self.inventory.append(choice(Item.get_all_items())())
|
||||
|
||||
def talk_to(self, player : Player) -> str:
|
||||
def talk_to(self, player: Player) -> str:
|
||||
"""
|
||||
This function is used to open the merchant's inventory in a menu,
|
||||
and allow the player to buy/sell objects
|
||||
"""
|
||||
# TODO
|
||||
return _("I don't sell any squirrel")
|
||||
|
||||
class Sunflower(FriendlyEntity) :
|
||||
|
||||
|
||||
class Sunflower(FriendlyEntity):
|
||||
"""
|
||||
A friendly sunflower
|
||||
"""
|
||||
dialogue_option = [_("Flower power!!"), _("The sun is warm today")]
|
||||
|
||||
|
||||
def __init__(self, maxhealth: int = 15,
|
||||
*args, **kwargs) -> None:
|
||||
super().__init__(name="sunflower",
|
||||
maxhealth=maxhealth, *args, **kwargs)
|
||||
super().__init__(name="sunflower", maxhealth=maxhealth, *args, **kwargs)
|
||||
|
@ -147,7 +147,8 @@ class Bomb(Item):
|
||||
d["exploding"] = self.exploding
|
||||
d["damage"] = self.damage
|
||||
return d
|
||||
|
||||
|
||||
|
||||
class Weapon(Item):
|
||||
"""
|
||||
Non-throwable items that improve player damage
|
||||
@ -166,14 +167,15 @@ class Weapon(Item):
|
||||
d["damage"] = self.damage
|
||||
return d
|
||||
|
||||
class Sword(Weapon) :
|
||||
|
||||
class Sword(Weapon):
|
||||
"""
|
||||
A basic weapon
|
||||
"""
|
||||
def __init__(self, name: str = "sword", *args, **kwargs):
|
||||
super().__init__(name = name, *args, **kwargs)
|
||||
super().__init__(name=name, *args, **kwargs)
|
||||
self.name = name
|
||||
|
||||
|
||||
|
||||
class BodySnatchPotion(Item):
|
||||
"""
|
||||
|
@ -15,7 +15,7 @@ class Player(FightingEntity):
|
||||
max_xp: int = 10
|
||||
inventory: list
|
||||
paths: Dict[Tuple[int, int], Tuple[int, int]]
|
||||
hazel: int #It is the currency of this game
|
||||
hazel: int # It is the currency of this game
|
||||
|
||||
def __init__(self, name: str = "player", maxhealth: int = 20,
|
||||
strength: int = 5, intelligence: int = 1, charisma: int = 1,
|
||||
@ -91,7 +91,7 @@ class Player(FightingEntity):
|
||||
elif entity.is_item():
|
||||
entity.hold(self)
|
||||
elif entity.is_friendly():
|
||||
# self.map.logs.add_message(entity.talk_to(self))
|
||||
# self.map.logs.add_message(entity.talk_to(self))
|
||||
self.map.logs.add_message(self.hit(entity))
|
||||
if entity.dead:
|
||||
self.add_xp(randint(3, 7))
|
||||
@ -124,12 +124,12 @@ class Player(FightingEntity):
|
||||
queue.append((new_y, new_x))
|
||||
self.paths = predecessors
|
||||
|
||||
def add_to_inventory(self, obj : Any) -> None :
|
||||
def add_to_inventory(self, obj: Any) -> None:
|
||||
"""
|
||||
Adds an object to inventory
|
||||
"""
|
||||
self.inventory.append(obj)
|
||||
|
||||
|
||||
def save_state(self) -> dict:
|
||||
"""
|
||||
Saves the state of the entity into a dictionary
|
||||
|
@ -117,30 +117,35 @@ class Game:
|
||||
self.state = GameMode.INVENTORY
|
||||
elif key == KeyValues.SPACE:
|
||||
self.state = GameMode.MAINMENU
|
||||
elif key == KeyValues.T :
|
||||
keykey = self.screen.getkey()
|
||||
keykey = KeyValues.translate_key(keykey, self.settings)
|
||||
if keykey == KeyValues.UP:
|
||||
xp = self.player.x
|
||||
yp = self.player.y-1
|
||||
elif keykey == KeyValues.DOWN:
|
||||
xp = self.player.x
|
||||
yp = self.player.y+1
|
||||
elif keykey == KeyValues.LEFT:
|
||||
xp = self.player.x-1
|
||||
yp = self.player.y
|
||||
elif keykey == KeyValues.RIGHT:
|
||||
xp = self.player.x+1
|
||||
yp = self.player.y
|
||||
if self.map.entity_is_present(yp, xp) :
|
||||
for entity in self.map.entities :
|
||||
if entity.is_friendly() and entity.x == xp and entity.y == yp :
|
||||
msg = entity.talk_to(self.player)
|
||||
self.logs.add_message(msg)
|
||||
if entity.is_merchant() :
|
||||
self.state = GameMode.STORE
|
||||
self.store_menu.update_merchant(entity)
|
||||
|
||||
elif key == KeyValues.T:
|
||||
self.handle_friendly_entity_chat()
|
||||
|
||||
def handle_friendly_entity_chat(self) -> None:
|
||||
keykey = self.screen.getkey()
|
||||
keykey = KeyValues.translate_key(keykey, self.settings)
|
||||
if keykey == KeyValues.UP:
|
||||
xp = self.player.x
|
||||
yp = self.player.y - 1
|
||||
elif keykey == KeyValues.DOWN:
|
||||
xp = self.player.x
|
||||
yp = self.player.y + 1
|
||||
elif keykey == KeyValues.LEFT:
|
||||
xp = self.player.x - 1
|
||||
yp = self.player.y
|
||||
elif keykey == KeyValues.RIGHT:
|
||||
xp = self.player.x + 1
|
||||
yp = self.player.y
|
||||
else:
|
||||
return
|
||||
if self.map.entity_is_present(yp, xp):
|
||||
for entity in self.map.entities:
|
||||
if entity.is_friendly() and entity.x == xp and \
|
||||
entity.y == yp:
|
||||
msg = entity.talk_to(self.player)
|
||||
self.logs.add_message(msg)
|
||||
if entity.is_merchant():
|
||||
self.state = GameMode.STORE
|
||||
self.store_menu.update_merchant(entity)
|
||||
|
||||
def handle_key_pressed_inventory(self, key: KeyValues) -> None:
|
||||
"""
|
||||
@ -164,12 +169,12 @@ class Game:
|
||||
self.inventory_menu.position = min(self.inventory_menu.position,
|
||||
len(self.inventory_menu.values)
|
||||
- 1)
|
||||
|
||||
|
||||
def handle_key_pressed_store(self, key: KeyValues) -> None:
|
||||
"""
|
||||
In a store menu, we can buy items or close the menu.
|
||||
"""
|
||||
if key == KeyValues.SPACE :
|
||||
if key == KeyValues.SPACE:
|
||||
self.state = GameMode.PLAY
|
||||
elif key == KeyValues.UP:
|
||||
self.store_menu.go_up()
|
||||
@ -180,8 +185,7 @@ class Game:
|
||||
self.player.add_to_inventory(self.store_menu.validate())
|
||||
# Ensure that the cursor has a good position
|
||||
self.store_menu.position = min(self.store_menu.position,
|
||||
len(self.store_menu.values)
|
||||
- 1)
|
||||
len(self.store_menu.values) - 1)
|
||||
|
||||
def handle_key_pressed_main_menu(self, key: KeyValues) -> None:
|
||||
"""
|
||||
|
@ -81,14 +81,15 @@ class Map:
|
||||
return 0 <= y < self.height and 0 <= x < self.width and \
|
||||
self.tiles[y][x].can_walk() and \
|
||||
not any(entity.x == x and entity.y == y for entity in self.entities)
|
||||
|
||||
|
||||
def entity_is_present(self, y: int, x: int) -> bool:
|
||||
"""
|
||||
Indicates that the tile at the coordinates (y, x) contains a killable entity
|
||||
Indicates that the tile at the coordinates (y, x) contains a killable
|
||||
entity
|
||||
"""
|
||||
return 0 <= y < self.height and 0 <= x < self.width and \
|
||||
any(entity.x == x and entity.y == y and \
|
||||
entity.is_friendly() for entity in self.entities)
|
||||
any(entity.x == x and entity.y == y and entity.is_friendly()
|
||||
for entity in self.entities)
|
||||
|
||||
@staticmethod
|
||||
def load(filename: str) -> "Map":
|
||||
@ -348,9 +349,9 @@ class Entity:
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, \
|
||||
Rabbit, TeddyBear
|
||||
from squirrelbattle.entities.friendly import Merchant,Sunflower
|
||||
return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear, \
|
||||
Sunflower,Tiger,Merchant]
|
||||
from squirrelbattle.entities.friendly import Merchant, Sunflower
|
||||
return [BodySnatchPotion, Bomb, Heart, Hedgehog, Rabbit, TeddyBear,
|
||||
Sunflower, Tiger, Merchant]
|
||||
|
||||
@staticmethod
|
||||
def get_all_entity_classes_in_a_dict() -> dict:
|
||||
@ -360,7 +361,7 @@ class Entity:
|
||||
from squirrelbattle.entities.player import Player
|
||||
from squirrelbattle.entities.monsters import Tiger, Hedgehog, Rabbit, \
|
||||
TeddyBear
|
||||
from squirrelbattle.entities.friendly import Merchant,Sunflower
|
||||
from squirrelbattle.entities.friendly import Merchant, Sunflower
|
||||
from squirrelbattle.entities.items import BodySnatchPotion, Bomb, Heart
|
||||
return {
|
||||
"Tiger": Tiger,
|
||||
@ -462,17 +463,19 @@ class FightingEntity(Entity):
|
||||
d[name] = getattr(self, name)
|
||||
return d
|
||||
|
||||
|
||||
class FriendlyEntity(FightingEntity):
|
||||
"""
|
||||
Friendly entities are living entities which do not attack the player
|
||||
"""
|
||||
dialogue_option : list
|
||||
dialogue_option: list
|
||||
|
||||
def talk_to(self, player : Any) -> str :
|
||||
a = randint(0,len(self.dialogue_option)-1)
|
||||
return "The "+self.name+" said : "+self.dialogue_option[a]
|
||||
def talk_to(self, player: Any) -> str:
|
||||
a = randint(0, len(self.dialogue_option) - 1)
|
||||
return "The " + self.translated_name \
|
||||
+ " said : " + self.dialogue_option[a]
|
||||
|
||||
def keys(self) -> list :
|
||||
def keys(self) -> list:
|
||||
"""
|
||||
Returns a friendly entity's specific attributes
|
||||
"""
|
||||
|
@ -129,7 +129,8 @@ class InventoryMenu(Menu):
|
||||
def values(self) -> list:
|
||||
return self.player.inventory
|
||||
|
||||
class StoreMenu(Menu) :
|
||||
|
||||
class StoreMenu(Menu):
|
||||
merchant: Merchant
|
||||
|
||||
def update_merchant(self, merchant: Merchant) -> None:
|
||||
@ -138,4 +139,3 @@ class StoreMenu(Menu) :
|
||||
@property
|
||||
def values(self) -> list:
|
||||
return self.merchant.inventory
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user