nicomarg
|
92ab9ae075
|
Changed the behaviour of DisplayManager to match previous commit and fixed tests and bootstrap accordingly
|
2020-11-11 23:56:08 +01:00 |
nicomarg
|
b0292c05b2
|
The settings menu refreshes texture pack when exited
|
2020-11-11 23:48:46 +01:00 |
Yohann D'ANELLO
|
21e85078a4
|
Display inventory content in statdisplay
|
2020-11-11 23:41:06 +01:00 |
Yohann D'ANELLO
|
12c653fe15
|
Cover change texture pack
|
2020-11-11 23:13:21 +01:00 |
Yohann D'ANELLO
|
ffa1ea01b1
|
Add "back" button in settings menu
|
2020-11-11 23:10:49 +01:00 |
Yohann D'ANELLO
|
ddf0b21e37
|
Change texture pack
|
2020-11-11 23:09:15 +01:00 |
Yohann D'ANELLO
|
13ac2ba13a
|
Display comments on settings menu
|
2020-11-11 23:00:45 +01:00 |
Yohann D'ANELLO
|
1eee45a0fd
|
Forgot one unused import
|
2020-11-11 22:51:02 +01:00 |
Yohann D'ANELLO
|
cde0b19c72
|
KeyValues.translate_key returns a KeyValues object
|
2020-11-11 22:47:51 +01:00 |
Yohann D'ANELLO
|
edecb7eb90
|
I felt frustrated to don't have 100% of coverage
|
2020-11-11 22:45:57 +01:00 |
Yohann D'ANELLO
|
caef8dc9b2
|
Cover settings
|
2020-11-11 22:45:15 +01:00 |
Yohann D'ANELLO
|
0c17e74d6a
|
Key handler does not depend on curses's screen anymore
|
2020-11-11 22:36:42 +01:00 |
Yohann D'ANELLO
|
748561e87d
|
More separation on menu code
|
2020-11-11 22:22:33 +01:00 |
Yohann D'ANELLO
|
17edb6a645
|
Don't resize map pad: it has already the good size (the map dimensions)
|
2020-11-11 22:12:05 +01:00 |
Yohann D'ANELLO
|
4b8acc0597
|
Don't resize pads when resizing window. For an unknown reason, pads don't want to be displayed on small screens.
|
2020-11-11 21:55:57 +01:00 |
Yohann D'ANELLO
|
53077aacb0
|
Linting
|
2020-11-11 20:36:43 +01:00 |
Yohann D'ANELLO
|
f33d8b8170
|
Merge branch 'inventory' into entities
|
2020-11-11 20:34:30 +01:00 |
Yohann D'ANELLO
|
c329ec927f
|
Add rabbits, beavers and teddy bears
|
2020-11-11 17:39:48 +01:00 |
Yohann D'ANELLO
|
a4eaab0db6
|
Linting
|
2020-11-11 17:24:57 +01:00 |
Yohann D'ANELLO
|
af39a305b1
|
Test entity movements and fights with players
|
2020-11-11 17:23:31 +01:00 |
Yohann D'ANELLO
|
e88b4ee775
|
Render game when we are dead
|
2020-11-11 17:17:28 +01:00 |
Yohann D'ANELLO
|
61714a5129
|
Test heart healing
|
2020-11-11 17:15:28 +01:00 |
Yohann D'ANELLO
|
8db00bcaa6
|
Fix broken tests
|
2020-11-11 16:58:20 +01:00 |
Yohann D'ANELLO
|
ac22aef860
|
Items can be put in inventory by default
|
2020-11-11 16:57:09 +01:00 |
Yohann D'ANELLO
|
d35331fdb0
|
Add items in inventory
|
2020-11-11 16:49:04 +01:00 |
Yohann D'ANELLO
|
f11fb31c28
|
Interact with items
|
2020-11-11 16:47:19 +01:00 |
Yohann D'ANELLO
|
2b5d82db57
|
Spawn also items
|
2020-11-11 16:23:27 +01:00 |
Yohann D'ANELLO
|
d75f4290ff
|
Store the start position in a map
|
2020-11-11 16:10:28 +01:00 |
Yohann D'ANELLO
|
279ef2439d
|
Limit the complexity of the dijkstra to eight
|
2020-11-11 16:02:32 +01:00 |
Yohann D'ANELLO
|
0f53407b3d
|
Use a larger example map
|
2020-11-11 16:00:40 +01:00 |
Yohann D'ANELLO
|
d08ff7061f
|
Use Dijkstra algorithm to describe monster paths
|
2020-11-11 15:25:50 +01:00 |
Yohann D'ANELLO
|
2f3a03dbf7
|
The camera position should consider the width of a tile
|
2020-11-11 15:10:46 +01:00 |
Yohann D'ANELLO
|
1e66e263bc
|
Use bricks for walls
|
2020-11-11 15:09:28 +01:00 |
eichhornchen
|
e3d28409f5
|
Repaired tthe display problem for settings menu
|
2020-11-11 14:56:00 +01:00 |
eichhornchen
|
d9b7db742a
|
Added settings diplay and ability to change the keys (there is a refreshing problem though)
|
2020-11-11 14:46:25 +01:00 |
Yohann D'ANELLO
|
56ba9d186e
|
Display message if we are dead
|
2020-11-11 01:17:00 +01:00 |
Yohann D'ANELLO
|
6e8cfdcb1a
|
Spawn new entities on each level (will be removed, only for tests)
|
2020-11-11 01:07:19 +01:00 |
Yohann D'ANELLO
|
c5e6459d37
|
Fight other entities while bumping them, without any weapon
|
2020-11-11 01:04:30 +01:00 |
Yohann D'ANELLO
|
9909b12501
|
Fight other entities
|
2020-11-11 00:50:47 +01:00 |
Yohann D'ANELLO
|
5addd42535
|
Only refresh entities if the player moved, ignore most events
|
2020-11-11 00:38:02 +01:00 |
Yohann D'ANELLO
|
279d9d9f58
|
Monsters can hit the player. No respect for unarmed people...
|
2020-11-10 23:00:09 +01:00 |
Yohann D'ANELLO
|
f9f02b6621
|
Move to closest player if it is close
|
2020-11-10 22:59:02 +01:00 |
Yohann D'ANELLO
|
12ee436f4d
|
Fix broken game test
|
2020-11-10 22:44:53 +01:00 |
Yohann D'ANELLO
|
d26b66f337
|
Add possibility to define the background color of entities (black in ASCII, white in Unicode)
|
2020-11-10 22:34:12 +01:00 |
Yohann D'ANELLO
|
a8223aab2e
|
Add possibility to define the background color of entities (black in ASCII, white in Unicode)
|
2020-11-10 22:30:55 +01:00 |
Yohann D'ANELLO
|
ec6b90fba2
|
All entities can move, not only players
|
2020-11-10 22:10:28 +01:00 |
Yohann D'ANELLO
|
2045a57907
|
Don't add any additional space to unicode entities
|
2020-11-10 22:07:03 +01:00 |
Yohann D'ANELLO
|
1684647ea2
|
Missing type
|
2020-11-10 22:04:38 +01:00 |
Yohann D'ANELLO
|
26196a7dca
|
Move the camera with the player
|
2020-11-10 22:02:41 +01:00 |
Yohann D'ANELLO
|
d5ef041f48
|
Tiles can have multiple width according to the used texture pack for a better support of unicode
|
2020-11-10 22:01:57 +01:00 |