Repaired tthe display problem for settings menu
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d9b7db742a
commit
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@ -11,7 +11,6 @@ class MenuDisplay(Display):
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def update_menu(self, menu: Menu) -> None:
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self.menu = menu
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self.values = [str(a) for a in menu.values]
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self.trueheight = len(self.values)
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self.truewidth = max([len(a) for a in self.values])
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@ -54,6 +53,10 @@ class MenuDisplay(Display):
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def preferred_height(self) -> int:
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return self.trueheight + 2
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@property
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def values(self):
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return [str(a) for a in self.menu.values]
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class MainMenuDisplay(Display):
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def __init__(self, menu: MainMenu, *args):
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@ -37,9 +37,11 @@ class Game:
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"""
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
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self.settings_menu = menus.SettingsMenu()
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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def new_game(self) -> None:
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"""
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@ -70,7 +72,7 @@ class Game:
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screen.refresh()
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self.display_refresh()
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key = screen.getkey()
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self.handle_key_pressed(self.translate_key(key))
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self.handle_key_pressed(self.translate_key(key), screen)
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def translate_key(self, key: str) -> KeyValues:
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"""
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@ -93,7 +95,7 @@ class Game:
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elif key == ' ':
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return KeyValues.SPACE
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def handle_key_pressed(self, key: KeyValues) -> None:
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def handle_key_pressed(self, key: KeyValues, screen) -> None:
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"""
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Indicates what should be done when the given key is pressed,
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according to the current game state.
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@ -103,7 +105,7 @@ class Game:
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elif self.state == GameMode.MAINMENU:
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self.handle_key_pressed_main_menu(key)
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elif self.state == GameMode.SETTINGS:
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self.handle_key_pressed_settings(key)
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self.handle_key_pressed_settings(key,screen)
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self.display_refresh()
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def handle_key_pressed_play(self, key: KeyValues) -> None:
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@ -142,9 +144,20 @@ class Game:
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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def handle_key_pressed_settings(self, key: KeyValues) -> None:
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def handle_key_pressed_settings(self, key: KeyValues, screen : Any) -> None:
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"""
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For now, in the settings mode, we can only go backwards.
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"""
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if key == KeyValues.SPACE:
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self.state = GameMode.MAINMENU
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if key == KeyValues.DOWN:
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self.settings_menu.go_down()
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if key == KeyValues.UP:
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self.settings_menu.go_up()
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if key == KeyValues.ENTER:
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option = self.settings_menu.validate().split(": ")[0]
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if option != "TEXTURE_PACK":
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newkey = screen.getkey()
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self.settings.__setattr__(option, newkey)
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self.settings.write_settings()
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self.settings_menu.update_values(self.settings)
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@ -1,5 +1,6 @@
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from enum import Enum
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from typing import Any
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from .settings import Settings
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class Menu:
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@ -30,6 +31,12 @@ class MainMenuValues(Enum):
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class MainMenu(Menu):
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values = [e for e in MainMenuValues]
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class SettingsMenu(Menu) :
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def __init__(self):
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super().__init__()
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def update_values(self, settings : Settings):
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s = settings.dumps_to_string()
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self.values = s[6:-2].replace("\"","").split(",\n ")
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class ArbitraryMenu(Menu):
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def __init__(self, values: list):
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