Added settings diplay and ability to change the keys (there is a refreshing problem though)
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@ -1,7 +1,7 @@
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import curses
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from dungeonbattle.display.mapdisplay import MapDisplay
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from dungeonbattle.display.statsdisplay import StatsDisplay
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from dungeonbattle.display.menudisplay import MainMenuDisplay
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from dungeonbattle.display.menudisplay import MenuDisplay, MainMenuDisplay
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from dungeonbattle.display.texturepack import TexturePack
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from typing import Any
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from dungeonbattle.game import Game, GameMode
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@ -17,9 +17,11 @@ class DisplayManager:
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self.statsdisplay = StatsDisplay(screen, pack)
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self.mainmenudisplay = MainMenuDisplay(self.game.main_menu,
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screen, pack)
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self.settingsmenudisplay = MenuDisplay(screen, pack)
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self.displays = [self.statsdisplay, self.mapdisplay,
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self.mainmenudisplay]
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self.mainmenudisplay, self.settingsmenudisplay]
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self.update_game_components()
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self.settingsmenudisplay.update_menu(self.game.settings_menu)
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def update_game_components(self) -> None:
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for d in self.displays:
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@ -34,6 +36,8 @@ class DisplayManager:
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self.rows // 5, self.cols)
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if self.game.state == GameMode.MAINMENU:
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self.mainmenudisplay.refresh(0, 0, self.rows, self.cols)
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if self.game.state == GameMode.SETTINGS:
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self.settingsmenudisplay.refresh(0, 0, self.rows, self.cols-1)
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self.resize_window()
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def resize_window(self) -> bool:
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@ -22,7 +22,7 @@ class MenuDisplay(Display):
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def update_pad(self) -> None:
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for i in range(self.trueheight):
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self.pad.addstr(i, 0, " ")
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self.pad.addstr(i, 0, " " + self.values[i])
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# set a marker on the selected line
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self.pad.addstr(self.menu.position, 0, ">")
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