Spawn also items
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@ -44,6 +44,8 @@ TexturePack.ASCII_PACK = TexturePack(
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FLOOR='.',
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PLAYER='@',
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HEDGEHOG='*',
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HEART='❤',
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BOMB='o',
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)
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TexturePack.SQUIRREL_PACK = TexturePack(
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@ -58,4 +60,6 @@ TexturePack.SQUIRREL_PACK = TexturePack(
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FLOOR='██',
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PLAYER='🐿 ️',
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HEDGEHOG='🦔',
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HEART='💜',
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BOMB='💣',
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)
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@ -16,6 +16,10 @@ class Item(Entity):
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self.held = True
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class Heart(Item):
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name = "heart"
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class Bomb(Item):
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name = "bomb"
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damage: int = 5
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@ -36,7 +36,8 @@ class Player(FightingEntity):
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self.max_xp = self.level * 10
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self.health = self.maxhealth
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# TODO Remove it, that's only fun
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self.map.spawn_random_entities(randint(self.level, self.level * 5))
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self.map.spawn_random_entities(randint(3 * self.level,
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10 * self.level))
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def add_xp(self, xp: int) -> None:
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"""
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@ -52,7 +52,7 @@ class Game:
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self.player = Player()
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self.map.add_entity(self.player)
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self.player.move(1, 14)
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self.map.spawn_random_entities(randint(1, 5))
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self.map.spawn_random_entities(randint(3, 10))
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@staticmethod
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def load_game(filename: str) -> None:
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@ -1,7 +1,7 @@
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#!/usr/bin/env python
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from enum import Enum, auto
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from math import sqrt
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from random import randint
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from random import choice, randint
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from typing import List
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from dungeonbattle.display.texturepack import TexturePack
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@ -97,10 +97,9 @@ class Map:
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tile = self.tiles[y][x]
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if tile.can_walk():
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break
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from dungeonbattle.entities.monsters import Hedgehog
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hedgehog = Hedgehog()
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hedgehog.move(y, x)
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self.add_entity(hedgehog)
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entity = choice(Entity.get_all_entity_classes())()
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entity.move(y, x)
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self.add_entity(entity)
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def tick(self) -> None:
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"""
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@ -193,6 +192,12 @@ class Entity:
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"""
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return sqrt(self.distance_squared(other))
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@staticmethod
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def get_all_entity_classes():
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from dungeonbattle.entities.items import Heart, Bomb
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from dungeonbattle.entities.monsters import Hedgehog
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return [Hedgehog, Heart, Bomb]
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class FightingEntity(Entity):
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maxhealth: int
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