squirrel-battle/dungeonbattle
Yohann D'ANELLO d08ff7061f Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
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display The camera position should consider the width of a tile 2020-11-11 15:10:46 +01:00
entities Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
tests Move to closest player if it is close 2020-11-10 22:59:02 +01:00
__init__.py 🎉 Init repo 2020-10-02 15:48:39 +02:00
bootstrap.py Ignore unreachable code in test environment, we have now 99% of coverage 2020-11-10 21:32:42 +01:00
game.py Fight other entities while bumping them, without any weapon 2020-11-11 01:04:30 +01:00
interfaces.py Move to closest player if it is close 2020-11-10 22:59:02 +01:00
menus.py Set good menu names 2020-11-10 20:22:53 +01:00
settings.py Fight other entities while bumping them, without any weapon 2020-11-11 01:04:30 +01:00
term_manager.py Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:30:55 +01:00