Move to closest player if it is close

This commit is contained in:
Yohann D'ANELLO 2020-11-10 22:59:02 +01:00
parent 12ee436f4d
commit f9f02b6621
3 changed files with 48 additions and 5 deletions

View File

@ -1,5 +1,6 @@
from random import choice
from .player import Player
from ..interfaces import FightingEntity, Map
@ -9,12 +10,32 @@ class Monster(FightingEntity):
By default, a monster will move randomly where it is possible
And if a player is close to the monster, the monster run on the player.
"""
# TODO If a player is close, move to the player
for _ in range(100):
if choice([self.move_up, self.move_down,
self.move_left, self.move_right])():
target = None
for entity in m.entities:
if self.distance_squared(entity) <= 25 and \
isinstance(entity, Player):
target = entity
break
if target:
# Move to target player
y, x = self.vector(target)
if abs(y) > abs(x): # Move vertically
if y > 0:
self.move_down()
else:
self.move_up()
else: # Move horizontally
if x > 0:
self.move_right()
else:
self.move_left()
else:
for _ in range(100):
if choice([self.move_up, self.move_down,
self.move_left, self.move_right])():
break
class Hedgehog(Monster):
name = "hedgehog"

View File

@ -1,7 +1,8 @@
#!/usr/bin/env python
from enum import Enum, auto
from math import sqrt
from random import randint
from typing import List
from typing import List, Tuple
from dungeonbattle.display.texturepack import TexturePack
@ -172,6 +173,22 @@ class Entity:
"""
pass
def distance_squared(self, other: "Entity") -> int:
"""
Get the square of the distance to another entity.
Useful to check distances since square root takes time.
"""
return (self.y - other.y) ** 2 + (self.x - other.x) ** 2
def distance(self, other: "Entity") -> float:
"""
Get the cartesian distance to another entity.
"""
return sqrt(self.distance_squared(other))
def vector(self, other: "Entity") -> Tuple[int, int]:
return other.y - self.y, other.x - self.x
class FightingEntity(Entity):
maxhealth: int

View File

@ -23,6 +23,11 @@ class TestEntities(unittest.TestCase):
self.assertEqual(entity.x, 64)
self.assertIsNone(entity.act(self.map))
other_entity = Entity()
other_entity.move(45, 68)
self.assertEqual(entity.distance_squared(other_entity), 25)
self.assertEqual(entity.distance(other_entity), 5)
def test_fighting_entities(self) -> None:
"""
Test some random stuff with fighting entities.