Only refresh entities if the player moved, ignore most events

This commit is contained in:
Yohann D'ANELLO 2020-11-11 00:38:02 +01:00
parent 279d9d9f58
commit 5addd42535

View File

@ -71,7 +71,6 @@ class Game:
self.display_refresh()
key = screen.getkey()
self.handle_key_pressed(self.translate_key(key))
self.map.tick()
def translate_key(self, key: str) -> KeyValues:
"""
@ -112,13 +111,17 @@ class Game:
In play mode, arrows or zqsd should move the main character.
"""
if key == KeyValues.UP:
self.player.move_up()
if self.player.move_up():
self.map.tick()
elif key == KeyValues.DOWN:
self.player.move_down()
if self.player.move_down():
self.map.tick()
elif key == KeyValues.LEFT:
self.player.move_left()
if self.player.move_left():
self.map.tick()
elif key == KeyValues.RIGHT:
self.player.move_right()
if self.player.move_right():
self.map.tick()
elif key == KeyValues.SPACE:
self.state = GameMode.MAINMENU