Cover settings
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@ -1,5 +1,5 @@
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from random import randint
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from typing import Any
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from typing import Any, Optional
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from .entities.player import Player
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from .enums import GameMode, KeyValues
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@ -56,7 +56,8 @@ class Game:
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self.handle_key_pressed(
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*KeyValues.translate_key(key, self.settings))
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def handle_key_pressed(self, key: KeyValues, raw_key: str = '') -> None:
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
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-> None:
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"""
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Indicates what should be done when the given key is pressed,
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according to the current game state.
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@ -1,6 +1,6 @@
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import sys
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from enum import Enum
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from typing import Any
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from typing import Any, Optional
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from .enums import GameMode, KeyValues
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from .settings import Settings
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@ -59,8 +59,8 @@ class SettingsMenu(Menu):
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s = settings.dumps_to_string()
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self.values = s[6:-2].replace("\"", "").split(",\n ")
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def handle_key_pressed(self, key: KeyValues, raw_key: str, game: Any) \
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-> None:
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def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str,
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game: Any) -> None:
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"""
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For now, in the settings mode, we can only go backwards.
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"""
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@ -138,6 +138,40 @@ class TestGame(unittest.TestCase):
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.MAINMENU)
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def test_settings_menu(self) -> None:
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"""
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Ensure that the settings menu is working properly.
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"""
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self.game.settings = Settings()
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# Open settings menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertEqual(self.game.state, GameMode.SETTINGS)
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# Define the "move up" key to 'w'
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertTrue(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(None, 'w')
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.assertEqual(self.game.settings.KEY_UP_PRIMARY, 'w')
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# Navigate to "move left"
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.UP)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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# Define the "move up" key to 'a'
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self.game.handle_key_pressed(KeyValues.ENTER)
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self.assertTrue(self.game.settings_menu.waiting_for_key)
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self.game.handle_key_pressed(None, 'a')
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self.assertFalse(self.game.settings_menu.waiting_for_key)
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self.assertEqual(self.game.settings.KEY_LEFT_PRIMARY, 'a')
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def test_dead_screen(self) -> None:
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"""
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Kill player and render dead screen.
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