All entities can move, not only players
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parent
2045a57907
commit
ec6b90fba2
@ -21,18 +21,6 @@ class Player(FightingEntity):
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self.map.currenty = y
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self.map.currentx = x
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def move_up(self) -> bool:
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return self.check_move(self.y - 1, self.x, True)
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def move_down(self) -> bool:
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return self.check_move(self.y + 1, self.x, True)
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def move_left(self) -> bool:
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return self.check_move(self.y, self.x - 1, True)
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def move_right(self) -> bool:
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return self.check_move(self.y, self.x + 1, True)
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def level_up(self) -> None:
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while self.current_xp > self.max_xp:
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self.level += 1
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@ -135,6 +135,22 @@ class Entity:
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self.y = y
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self.x = x
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def move_up(self, force: bool = False) -> bool:
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return self.move(self.y - 1, self.x) if force else \
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self.check_move(self.y - 1, self.x, True)
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def move_down(self, force: bool = False) -> bool:
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return self.move(self.y + 1, self.x) if force else \
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self.check_move(self.y + 1, self.x, True)
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def move_left(self, force: bool = False) -> bool:
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return self.move(self.y, self.x - 1) if force else \
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self.check_move(self.y, self.x - 1, True)
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def move_right(self, force: bool = False) -> bool:
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return self.move(self.y, self.x + 1) if force else \
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self.check_move(self.y, self.x + 1, True)
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def act(self, m: Map) -> None:
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"""
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Define the action of the entity that is ran each tick.
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