Test heart healing
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8db00bcaa6
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@ -7,9 +7,6 @@ from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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held: bool
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held_by: Optional["Player"]
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# When it is False, items disappear when they are hold.
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# Action is done when the item is picked up.
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can_be_in_inventory: bool = True
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@ -25,13 +22,11 @@ class Item(Entity):
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self.held = True
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self.held_by = player
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self.map.remove_entity(self)
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if self.can_be_in_inventory:
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player.inventory.append(self)
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player.inventory.append(self)
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class Heart(Item):
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name: str = "heart"
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can_be_in_inventory: bool = False
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healing: int = 5
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def hold(self, player: "Player") -> None:
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@ -39,7 +34,7 @@ class Heart(Item):
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When holding a heart, heal the player and don't put item in inventory.
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"""
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player.health = min(player.maxhealth, player.health + self.healing)
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return super().hold(player)
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self.map.remove_entity(self)
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class Bomb(Item):
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@ -1,6 +1,6 @@
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import unittest
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from dungeonbattle.entities.items import Bomb, Item
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from dungeonbattle.entities.items import Bomb, Heart, Item
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from dungeonbattle.entities.monsters import Hedgehog
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Entity, Map
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@ -93,6 +93,19 @@ class TestEntities(unittest.TestCase):
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item.act(self.map)
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self.assertTrue(hedgehog.dead)
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def test_hearts(self) -> None:
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"""
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Test some random stuff with hearts.
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"""
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item = Heart()
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self.map.add_entity(item)
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item.move(2, 6)
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self.player.health -= 2 * item.healing
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self.player.move_down()
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self.assertNotIn(item, self.map.entities)
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self.assertEqual(self.player.health,
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self.player.maxhealth - item.healing)
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def test_players(self) -> None:
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"""
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Test some random stuff with players.
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