Nicolas Margulies
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01cc77e146
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Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles
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2020-12-10 22:28:12 +01:00 |
Nicolas Margulies
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cc6033e8e4
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New pathfinding that avoids most of the mobs getting stuck, closes #35
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2020-12-10 22:21:09 +01:00 |
Yohann D'ANELLO
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6d4c0b2ca3
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Testing the merchant must handle two cases: the bought item is a heart or not
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2020-12-09 17:04:29 +01:00 |
Yohann D'ANELLO
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4dbd4f7912
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Don't buy hearts, use them instant instead. Fixes #38
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2020-12-09 16:57:46 +01:00 |
Yohann D'ANELLO
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2d5a2e4c87
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Display hazels in the StatsDisplay
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2020-12-09 16:54:53 +01:00 |
Yohann D'ANELLO
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56627f3e84
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Reorder texture pack entries
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2020-12-09 16:50:47 +01:00 |
Yohann D'ANELLO
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05e79c14e3
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Translate the settings entry that change the chat key
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2020-12-09 15:45:50 +01:00 |
Yohann D'ANELLO
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405ee895d8
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When an item is bought, remove it from the merchant inventory. Fixes #37
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2020-12-09 15:35:53 +01:00 |
Yohann D'ANELLO
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19b82ff71a
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Test merchants
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2020-12-09 15:32:37 +01:00 |
Yohann D'ANELLO
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657f4e5209
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Remove dead code: friendly entities are fighting entities
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2020-12-09 15:10:28 +01:00 |
Yohann D'ANELLO
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cea015d015
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In load&save test, force to have a merchant
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2020-12-09 15:09:07 +01:00 |
Yohann D'ANELLO
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39787861dc
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Test sunflowers interaction
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2020-12-09 15:05:19 +01:00 |
Nicolas Margulies
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50d806cdcf
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Working Dijkstra
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2020-12-08 22:22:20 +01:00 |
Nicolas Margulies
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7823a422b9
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Start f new pathfinding, not working
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2020-12-08 00:59:19 +01:00 |
Yohann D'ANELLO
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7ab4213273
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Fix french translation file
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2020-12-07 22:03:48 +01:00 |
Yohann D'ANELLO
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e3ae7bcacf
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Resolve merge conflicts on german translation file
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2020-12-07 22:00:27 +01:00 |
Yohann D'ANELLO
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ca17bf424a
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Inventory displays were not updated when the texture pack changed
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2020-12-07 21:51:51 +01:00 |
Yohann D'ANELLO
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2bb99a707e
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Merchant inventory is well-saved
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2020-12-07 21:48:56 +01:00 |
Yohann D'ANELLO
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099508d4c0
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Don't call screen.getkey() at a wrong place
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2020-12-07 21:29:57 +01:00 |
Yohann D'ANELLO
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57fab7db51
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Linting
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2020-12-07 21:22:06 +01:00 |
Yohann D'ANELLO
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b24cc1877f
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Merchant inventory is working!
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2020-12-07 21:13:55 +01:00 |
eichhornchen
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8540a8f354
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Work in progress on printing a store menu. Its buggy though
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2020-12-07 20:54:53 +01:00 |
ynerant
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f648bcd7fb
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Merge branch 'es-translation' into 'master'
Add spanish translation
See merge request ynerant/squirrel-battle!42
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2020-12-07 01:04:55 +01:00 |
Yohann D'ANELLO
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fdc2bcab8d
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Add spanish translation
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2020-12-07 01:01:39 +01:00 |
Charles Peyrat
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7cfe55f42c
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Added a failsafe for cases where the walker population randomly dies out
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2020-12-07 00:24:31 +01:00 |
Charles Peyrat
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2a1be4233b
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Fixed syntax error in Walker.split
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2020-12-07 00:18:32 +01:00 |
Charles Peyrat
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32e6eab943
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Added import enum.auto to mapgeneration.randomwalk
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2020-12-06 23:55:57 +01:00 |
eichhornchen
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d39427f978
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Merge branch 'master' into village
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2020-12-06 11:50:11 +01:00 |
eichhornchen
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866af98fe4
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Merging master into village, conflicts were solved
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2020-12-06 11:43:48 +01:00 |
eichhornchen
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38842cee68
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There was a import error
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2020-12-05 21:50:02 +01:00 |
eichhornchen
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ba68e68584
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Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18
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2020-12-05 21:43:13 +01:00 |
ynerant
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6fa11d9dfe
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Merge branch 'body-snatch' into 'master'
Body snatch
Closes #34 et #33
See merge request ynerant/squirrel-battle!38
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2020-12-05 14:52:47 +01:00 |
Yohann D'ANELLO
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f8ca5b2cc5
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Recalculate the path finder when the player exchanges its body
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2020-12-05 14:48:43 +01:00 |
Yohann D'ANELLO
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7ad2cad77c
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Add a message in the logs when a body-snap potion is used
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2020-12-05 14:47:54 +01:00 |
Yohann D'ANELLO
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f39113fd0b
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Test body snatch potion, fixes #34
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2020-12-05 14:42:13 +01:00 |
Yohann D'ANELLO
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c38f8cdc53
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Save the inventory of the player when saving the game, fixes #33
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2020-12-05 14:35:59 +01:00 |
Yohann D'ANELLO
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f887a1f0aa
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Entity name is a parameter since it can be changed through body snatch potion
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2020-12-05 14:25:22 +01:00 |
Yohann D'ANELLO
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ea672272f5
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Add body snatch potion
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2020-12-05 14:20:58 +01:00 |
ynerant
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3985751bd1
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Merge branch 'stack-items' into 'master'
Stack items in the inventory
Closes #29
See merge request ynerant/squirrel-battle!37
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2020-12-05 13:45:53 +01:00 |
Yohann D'ANELLO
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ca2ae15117
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Stack items in the inventory, closes #29
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2020-12-05 13:42:33 +01:00 |
ynerant
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4d60e95165
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Merge branch 'inventory' into 'master'
Inventory
Closes #10
See merge request ynerant/squirrel-battle!36
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2020-12-05 13:28:05 +01:00 |
Yohann D'ANELLO
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fb8b2aff01
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The player must be alive to interact with the inventory
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2020-12-05 13:20:52 +01:00 |
Yohann D'ANELLO
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bc40f8d0e6
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Some translations were missing in the settings menu
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2020-12-05 13:19:04 +01:00 |
Yohann D'ANELLO
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013e81b3c0
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Better sort in translation files, remove unwanted headers
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2020-12-05 13:13:04 +01:00 |
Yohann D'ANELLO
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25c42ea9e8
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Don't translate in english since it is the main language
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2020-12-05 13:07:37 +01:00 |
Yohann D'ANELLO
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4b9399c687
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Test inventory
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2020-12-04 18:16:46 +01:00 |
Charles Peyrat
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3717429549
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Added some test default parameters for the random walk generator
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2020-12-04 18:04:50 +01:00 |
Charles Peyrat
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bc9c7cd7f7
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Finalised implementation of the walker class with method split
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2020-12-04 18:03:41 +01:00 |
Charles Peyrat
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a5c53c898e
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Implemented walker class and methods random_turn, next_pos, move_in_bounds
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2020-12-04 18:01:54 +01:00 |
Yohann D'ANELLO
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91a4514649
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'D' is not an intelligent key to drop an item
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2020-12-04 17:19:06 +01:00 |