Test inventory
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@ -92,9 +92,9 @@ class Bomb(Item):
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A bomb item intended to deal damage to enemies at long range
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"""
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damage: int = 5
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owner: "Player"
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tick: int
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exploding: bool
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owner: Optional["Player"]
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tick: int
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def __init__(self, damage: int = 5, exploding: bool = False,
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*args, **kwargs):
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@ -102,6 +102,7 @@ class Bomb(Item):
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self.damage = damage
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self.exploding = exploding
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self.tick = 4
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self.owner = None
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def use(self) -> None:
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"""
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@ -7,6 +7,7 @@ import unittest
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from ..bootstrap import Bootstrap
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from ..display.display import Display
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from ..display.display_manager import DisplayManager
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from ..entities.items import Bomb
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from ..entities.player import Player
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from ..enums import DisplayActions
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from ..game import Game, KeyValues, GameMode
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@ -107,6 +108,18 @@ class TestGame(unittest.TestCase):
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_ENTER, self.game.settings),
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KeyValues.ENTER)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_INVENTORY, self.game.settings),
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KeyValues.INVENTORY)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_USE, self.game.settings),
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KeyValues.USE)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_EQUIP, self.game.settings),
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KeyValues.EQUIP)
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self.assertEqual(KeyValues.translate_key(
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self.game.settings.KEY_DROP, self.game.settings),
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KeyValues.DROP)
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self.assertEqual(KeyValues.translate_key(' ', self.game.settings),
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KeyValues.SPACE)
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self.assertEqual(KeyValues.translate_key('plop', self.game.settings),
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@ -334,3 +347,64 @@ class TestGame(unittest.TestCase):
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self.game.display_actions(DisplayActions.REFRESH)
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self.game.handle_key_pressed(None, "random key")
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self.assertIsNone(self.game.message)
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def test_inventory_menu(self) -> None:
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"""
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Open the inventory menu and interact with items.
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"""
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self.game.state = GameMode.PLAY
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# Open and close the inventory
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self.game.handle_key_pressed(KeyValues.INVENTORY)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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self.game.handle_key_pressed(KeyValues.SPACE)
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self.assertEqual(self.game.state, GameMode.PLAY)
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# Add five bombs in the inventory
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for ignored in range(5):
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bomb = Bomb()
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bomb.map = self.game.map
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bomb.map.add_entity(bomb)
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bomb.hold(self.game.player)
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self.game.handle_key_pressed(KeyValues.INVENTORY)
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self.assertEqual(self.game.state, GameMode.INVENTORY)
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# Navigate in the menu
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.inventory_menu.position, 3)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.game.handle_key_pressed(KeyValues.UP)
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self.game.handle_key_pressed(KeyValues.DOWN)
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self.assertEqual(self.game.inventory_menu.position, 4)
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# Equip key does nothing
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self.game.handle_key_pressed(KeyValues.EQUIP)
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# Drop an item
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bomb = self.game.player.inventory[-1]
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self.assertEqual(self.game.inventory_menu.validate(), bomb)
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self.assertTrue(bomb.held)
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self.assertEqual(bomb.held_by, self.game.player)
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self.game.handle_key_pressed(KeyValues.DROP)
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self.assertFalse(bomb.held)
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self.assertIsNone(bomb.held_by)
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self.assertIsNone(bomb.owner)
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self.assertFalse(bomb.exploding)
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self.assertEqual(bomb.y, self.game.player.y)
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self.assertEqual(bomb.x, self.game.player.x)
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# Use the bomb
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bomb = self.game.player.inventory[-1]
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self.assertEqual(self.game.inventory_menu.validate(), bomb)
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self.assertTrue(bomb.held)
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self.assertEqual(bomb.held_by, self.game.player)
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self.game.handle_key_pressed(KeyValues.USE)
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self.assertFalse(bomb.held)
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self.assertIsNone(bomb.held_by)
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self.assertEqual(bomb.owner, self.game.player)
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self.assertTrue(bomb.exploding)
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self.assertEqual(bomb.y, self.game.player.y)
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self.assertEqual(bomb.x, self.game.player.x)
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