The player must be alive to interact with the inventory
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@ -123,7 +123,7 @@ class Game:
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self.inventory_menu.go_up()
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elif key == KeyValues.DOWN:
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self.inventory_menu.go_down()
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if self.inventory_menu.values:
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if self.inventory_menu.values and not self.player.dead:
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if key == KeyValues.USE:
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self.inventory_menu.validate().use()
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elif key == KeyValues.EQUIP:
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