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								 Charles Peyrat | 12e19759aa | Implement populate method, so map generation also handles entity spawn | 2021-01-10 21:49:39 +01:00 |  | 
			
				
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								 Charles Peyrat | e639ad6255 | Getting to full cover, and minor fix to bug that allowed corridors to create loops in a room, resulting in implacability | 2021-01-10 21:48:12 +01:00 |  | 
			
				
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								 Charles Peyrat | 26e66a5796 | Implement method add_loops along with tests | 2021-01-10 21:30:18 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | d8d0bc6190   | Fix the end ladder | 2021-01-08 20:00:10 +01:00 |  | 
			
				
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								 Charles Peyrat | 9e099d0715 | Ladders should spawn with no wall nearby | 2021-01-08 19:50:27 +01:00 |  | 
			
				
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								 Charles Peyrat | 7e14122b8c | Randomly place exit ladder | 2021-01-08 17:25:52 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | df2c1a4b55   | Add ladder on the start position | 2021-01-08 17:10:42 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 8e7029e34d   | Fix walls | 2021-01-08 17:10:30 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | afaa9d17cd   | Linting | 2021-01-08 16:55:02 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 9b853324ad   | Drop first version of random walk | 2021-01-08 16:52:38 +01:00 |  | 
			
				
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								 Charles Peyrat | c216a6089e | Add a break so that generated rooms arre only placed once | 2021-01-08 16:51:04 +01:00 |  | 
			
				
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								 Charles Peyrat | 785ac403e3 | Forbid walker from ever reaching the outer most edge of the map | 2021-01-08 15:56:30 +01:00 |  | 
			
				
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								 Charles Peyrat | 5424c7cd98 | Nicer default parameters | 2021-01-08 15:20:32 +01:00 |  | 
			
				
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								 Charles Peyrat | dab84738d9 | Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile | 2021-01-08 15:18:13 +01:00 |  | 
			
				
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								 Charles Peyrat | 8d7e264381 | Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random | 2021-01-08 15:06:38 +01:00 |  | 
			
				
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								 Charles Peyrat | fab1bee8d8 | Force loop entrance to get coverage | 2021-01-08 14:52:59 +01:00 |  | 
			
				
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								 Charles Peyrat | c06f903a16 | Fix a typo that made corridors unable to be built | 2021-01-08 07:41:00 +01:00 |  | 
			
				
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								 Charles Peyrat | 641f5c7872 | Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood | 2021-01-08 07:38:47 +01:00 |  | 
			
				
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								 Charles Peyrat | 605696dddd | Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level | 2021-01-08 07:36:31 +01:00 |  | 
			
				
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								 Charles Peyrat | 5ba07afc9f | Fix typo in parameter names | 2021-01-08 07:05:02 +01:00 |  | 
			
				
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								 Charles Peyrat | e21d4d230c | Add missing termination condition | 2021-01-08 07:04:24 +01:00 |  | 
			
				
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								 Charles Peyrat | b0ac580677 | Fix place_walls, that placed floors instead ... | 2021-01-08 07:03:49 +01:00 |  | 
			
				
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								 Charles Peyrat | d362bdc949 | Fix place_room and add missing argument | 2021-01-08 06:58:02 +01:00 |  | 
			
				
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								 Charles Peyrat | 9c252a2bbc | Correct out of bounds errors and add missing arguments to range call | 2021-01-08 06:54:01 +01:00 |  | 
			
				
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								 Charles Peyrat | 20cbf546f9 | Correct formulas for random enumeration of a grid | 2021-01-08 05:21:31 +01:00 |  | 
			
				
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								 Charles Peyrat | 49e261557c | Fix typos | 2021-01-08 05:14:46 +01:00 |  | 
			
				
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								 Charles Peyrat | abbad0f352 | Fix formulas in place_room and room_fits | 2021-01-08 05:14:32 +01:00 |  | 
			
				
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								 Charles Peyrat | 05ccd0e339 | Circular rooms should not try to generate any holes if their radius isn't large enough | 2021-01-08 04:51:20 +01:00 |  | 
			
				
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								 Charles Peyrat | c6f66d95f2 | Fix typos | 2021-01-08 04:48:32 +01:00 |  | 
			
				
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								 Charles Peyrat | 6fbc757f1e | Implement method place_walls | 2021-01-08 04:43:10 +01:00 |  | 
			
				
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								 Charles Peyrat | ffa7641b21 | Made Map.neighbourhood a static method | 2021-01-08 04:36:57 +01:00 |  | 
			
				
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								 Charles Peyrat | 3229eb8ea7 | Implement place_room method | 2021-01-08 03:45:26 +01:00 |  | 
			
				
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								 Charles Peyrat | 42f0c195aa | Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change | 2021-01-08 03:43:20 +01:00 |  | 
			
				
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								 Charles Peyrat | ddbd0299a0 | Implement method room_fits | 2021-01-08 03:38:37 +01:00 |  | 
			
				
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								 Charles Peyrat | 5cbf15bef5 | Return value of Generator.run should be a Map | 2021-01-08 03:37:10 +01:00 |  | 
			
				
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								 Charles Peyrat | bb3422f7d8 | Add main generation loop | 2021-01-08 03:19:59 +01:00 |  | 
			
				
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								 Charles Peyrat | 5579f5d791 | Room now can now generate with a corridor; implemenent door placement finding | 2021-01-07 07:06:08 +01:00 |  | 
			
				
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								 Charles Peyrat | 9fb366aaab | Make name follow style convention | 2021-01-07 05:02:49 +01:00 |  | 
			
				
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								 Charles Peyrat | f5e5e365d4 | Starting the implementation of the new map generator | 2020-12-18 20:02:37 +01:00 |  | 
			
				
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								 Charles Peyrat | ba3d979f9c | Fix syntax error | 2020-12-18 18:10:52 +01:00 |  | 
			
				
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								 Charles Peyrat | 5fbb918132 | Add walls even to map borders | 2020-12-18 17:05:50 +01:00 |  | 
			
				
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								 Charles Peyrat | fe9dfdf242 | Syntax change in randomwalk.Generator.__init__ | 2020-12-11 19:13:15 +01:00 |  | 
			
				
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								 Charles Peyrat | deb52d7350 | Adding a missing parenthesis | 2020-12-11 19:05:26 +01:00 |  | 
			
				
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								 Charles Peyrat | 7667079aa3 | Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals | 2020-12-11 18:33:16 +01:00 |  | 
			
				
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								 Charles Peyrat | c8b07b3bf5 | Only empty tiles should be changed to walls, obviously... | 2020-12-11 17:17:11 +01:00 |  | 
			
				
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								 Charles Peyrat | 757a460a44 | Fix typo | 2020-12-11 17:13:12 +01:00 |  | 
			
				
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								 Charles Peyrat | 6a4d13c726 | Walls now generate around the floor | 2020-12-11 17:09:59 +01:00 |  | 
			
				
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								 Charles Peyrat | 7fb743eb72 | Switching up start_x and start_y so the player spawn is correctly set | 2020-12-11 17:02:22 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 3c614dcca9 | Linting | 2020-12-11 02:19:59 +01:00 |  | 
			
				
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								 Yohann D'ANELLO | 8751120fe1 | Merge master into map_generation, there were some commit behind | 2020-12-11 02:17:00 +01:00 |  |