Ladders should spawn with no wall nearby
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@ -208,7 +208,7 @@ class Generator:
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# place an exit ladder
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y, x = randint(0, height - 1), randint(0, width - 1)
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while level[y][x] != Tile.FLOOR or \
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sum([t.can_walk() for t in Map.neighbourhood(level, y, x, large=True)]) < 5:
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any([t.is_wall() for t in Map.neighbourhood(level, y, x, large=True)]):
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y, x = randint(0, height - 1), randint(0, width - 1)
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level[sy][sx] = Tile.LADDER
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