Randomly place exit ladder
This commit is contained in:
parent
df2c1a4b55
commit
7e14122b8c
@ -205,4 +205,11 @@ class Generator:
|
||||
# post-processing
|
||||
self.place_walls(level)
|
||||
|
||||
# place an exit ladder
|
||||
y, x = randint(0, height - 1), randint(0, width - 1)
|
||||
while level[y][x] != Tile.FLOOR or \
|
||||
sum([t.can_walk() for t in Map.neighbourhood(level, y, x, large=True)]) < 5:
|
||||
y, x = randint(0, height - 1), randint(0, width - 1)
|
||||
level[sy][sx] = Tile.LADDER
|
||||
|
||||
return Map(width, height, level, sy, sx)
|
||||
|
Loading…
Reference in New Issue
Block a user