Randomly place exit ladder

This commit is contained in:
Charles Peyrat 2021-01-08 17:25:52 +01:00
parent df2c1a4b55
commit 7e14122b8c

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@ -205,4 +205,11 @@ class Generator:
# post-processing
self.place_walls(level)
# place an exit ladder
y, x = randint(0, height - 1), randint(0, width - 1)
while level[y][x] != Tile.FLOOR or \
sum([t.can_walk() for t in Map.neighbourhood(level, y, x, large=True)]) < 5:
y, x = randint(0, height - 1), randint(0, width - 1)
level[sy][sx] = Tile.LADDER
return Map(width, height, level, sy, sx)