Add ladder on the start position
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@ -184,6 +184,7 @@ class Generator:
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sy, sx = randint(0, height - 1), randint(0, width - 1)
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while level[sy][sx] != Tile.FLOOR:
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sy, sx = randint(0, height - 1), randint(0, width - 1)
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level[sy][sx] = Tile.LADDER
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# now we loop until we've tried enough, or we've added enough rooms
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tries, rooms_built = 0, 0
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