Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
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@ -159,7 +159,9 @@ class Generator:
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# the starting room must have no corridor
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mem, self.params["corridor_chance"] = self.params["corridor_chance"], 0
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starting_room, _, _, _, _ = self.create_random_room()
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self.place_room(level, height//2, width//2, starting_room, 0, 0)
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dim_v, dim_h = len(starting_room), len(starting_room[0])
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pos_y, pos_x = randint(0, height-dim_v-1), randint(0, width-dim_h-1)
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self.place_room(level, pos_y, pos_x, starting_room, 0, 0)
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level[0][0] = Tile.EMPTY
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self.params["corridor_chance"] = mem
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