Correct formulas for random enumeration of a grid
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@ -90,7 +90,7 @@ class Generator:
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yxs = [i for i in range(len(room) * len(room[0]))]
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shuffle(yxs)
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for pos in yxs:
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y, x = pos // len(room), pos % len(room)
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y, x = pos // len(room[0]), pos % len(room[0])
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if room[y][x] == Tile.EMPTY:
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if room[y-dy][x-dx] == Tile.FLOOR:
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build_here = True
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@ -160,7 +160,7 @@ class Generator:
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positions = [i for i in range()]
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shuffle(positions)
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for pos in positions:
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y, x = pos // height, pos % width
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y, x = pos // width, pos % width
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if self.room_fits(level, y, x, room, door_y, door_x, dy, dx):
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self.place_room(level, y, x, door_y, door_x, room)
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