Fix typos
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		| @@ -23,7 +23,6 @@ DEFAULT_PARAMS = { | ||||
|         "circular_holes" : .5, | ||||
| } | ||||
|  | ||||
|  | ||||
| class Generator: | ||||
|     def __init__(self, params: dict = DEFAULT_PARAMS): | ||||
|         self.params = params | ||||
| @@ -89,7 +88,7 @@ class Generator: | ||||
|                 dx = -1 if random() < .5 else 1 | ||||
|  | ||||
|         yxs = [i for i in range(len(room) * len(room[0]))] | ||||
|         shuffle(xys) | ||||
|         shuffle(yxs) | ||||
|         for pos in yxs: | ||||
|             y, x = pos // len(room), pos % len(room) | ||||
|             if room[y][x] == Tile.EMPTY: | ||||
| @@ -131,9 +130,9 @@ class Generator: | ||||
|                 else: | ||||
|                     room[-1].append(Tile.EMPTY) | ||||
|  | ||||
|         door_y, door_x, dy, dx = self.attach_doors(room, h_sup, w_sup, h_off, w_off) | ||||
|         door_y, door_x, dy, dx = self.attach_door(room, h_sup, w_sup, h_off, w_off) | ||||
|  | ||||
|         return room, doory, doorx, dy, dx | ||||
|         return room, door_y, door_x, dy, dx | ||||
|  | ||||
|     def create_random_room(self): | ||||
|         return self.create_circular_room() | ||||
|   | ||||
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