Fix place_walls, that placed floors instead ...
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@ -60,9 +60,9 @@ class Generator:
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for y in range(h):
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for x in range(w):
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if level[y][x] == Tile.FLOOR:
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for dy, dx in Map.neighbourhood(level, y, x):
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if level[y+dy][x+dx] == Tile.EMPTY:
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level[y+dy][x+dx] = Tile.FLOOR
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for ny, nx in Map.neighbourhood(level, y, x):
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if level[ny][nx] == Tile.EMPTY:
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level[ny][nx] = Tile.WALL
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def corr_meta_info(self):
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if random() < self.params["corridor_chance"]:
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