Yohann D'ANELLO
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ad3cce116e
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Load map floor index when loading a new game
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2021-01-08 21:23:12 +01:00 |
Yohann D'ANELLO
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949555ffff
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Map at floor -1 is now not deterministic
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2021-01-08 20:06:32 +01:00 |
Yohann D'ANELLO
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571857b063
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Generate a random map when changing floor
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2021-01-08 20:00:42 +01:00 |
Yohann D'ANELLO
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d8d0bc6190
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Fix the end ladder
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2021-01-08 20:00:10 +01:00 |
Charles Peyrat
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9e099d0715
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Ladders should spawn with no wall nearby
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2021-01-08 19:50:27 +01:00 |
Charles Peyrat
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7e14122b8c
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Randomly place exit ladder
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2021-01-08 17:25:52 +01:00 |
Yohann D'ANELLO
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df2c1a4b55
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Add ladder on the start position
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2021-01-08 17:10:42 +01:00 |
Yohann D'ANELLO
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8e7029e34d
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Fix walls
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2021-01-08 17:10:30 +01:00 |
Yohann D'ANELLO
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1ab63434f6
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
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afaa9d17cd
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Linting
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2021-01-08 16:55:02 +01:00 |
Yohann D'ANELLO
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9b853324ad
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Drop first version of random walk
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2021-01-08 16:52:38 +01:00 |
Charles Peyrat
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c216a6089e
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Add a break so that generated rooms arre only placed once
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2021-01-08 16:51:04 +01:00 |
Charles Peyrat
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a390f4f5e9
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Fix is_connex tests
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2021-01-08 16:21:16 +01:00 |
Charles Peyrat
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0aa4eb9c0b
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Refactoring in tests to allow for easy connexity verification
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2021-01-08 16:11:17 +01:00 |
Yohann D'ANELLO
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7a4936e6a5
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Test monocles
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2021-01-08 15:58:54 +01:00 |
Charles Peyrat
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785ac403e3
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Forbid walker from ever reaching the outer most edge of the map
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2021-01-08 15:56:30 +01:00 |
Charles Peyrat
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f240cafa83
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Fixing syntax in tests
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2021-01-08 15:55:26 +01:00 |
Yohann D'ANELLO
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a497d08f31
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Implement the monocle of truth, closes #62
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2021-01-08 15:48:12 +01:00 |
Charles Peyrat
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5424c7cd98
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Nicer default parameters
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2021-01-08 15:20:32 +01:00 |
Charles Peyrat
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dab84738d9
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Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile
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2021-01-08 15:18:13 +01:00 |
Yohann D'ANELLO
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1270640619
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Change hint whenever the T key is pressed or not
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2021-01-08 15:07:35 +01:00 |
Charles Peyrat
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8d7e264381
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Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
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2021-01-08 15:06:38 +01:00 |
Yohann D'ANELLO
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28a6532a21
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Add a hint to tell the user how to talk to friendly entities
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2021-01-08 14:59:44 +01:00 |
Charles Peyrat
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fab1bee8d8
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Force loop entrance to get coverage
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2021-01-08 14:52:59 +01:00 |
Yohann D'ANELLO
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156e4a7e3a
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Add a hint to tell the user how to use ladders
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2021-01-08 14:51:56 +01:00 |
Yohann D'ANELLO
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f48377e055
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Save floors and visibility, fixes #61
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2021-01-08 14:23:57 +01:00 |
Yohann D'ANELLO
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120ec82d09
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Helmet needs only one character in squirrel mode, add a trailing space
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2021-01-08 12:07:13 +01:00 |
Yohann D'ANELLO
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571e9db3e8
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Fix french translations
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2021-01-08 12:06:28 +01:00 |
Yohann D'ANELLO
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e56bdc16c2
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Add item description, closes #59
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2021-01-08 11:55:25 +01:00 |
ynerant
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2b3a8279b8
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Merge branch 'fix-settings' into 'master'
Fix settings
Closes #57 et #58
See merge request ynerant/squirrel-battle!56
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2021-01-08 11:30:02 +01:00 |
Yohann D'ANELLO
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75e93611c3
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Capture all mouse events and take into account mouse attributes, fixes #58
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2021-01-08 11:21:40 +01:00 |
Yohann D'ANELLO
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b42f1277b1
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Exit the game on KeyboardInterrupt (don't log this error)
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2021-01-08 11:10:10 +01:00 |
eichhornchen
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196e3708d2
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Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
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2021-01-08 11:10:09 +01:00 |
Yohann D'ANELLO
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ac8c7a0a4c
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Only read required keys in settings file
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2021-01-08 11:07:38 +01:00 |
eichhornchen
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6673b67ffe
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Repaired spawn of trumpets.
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2021-01-08 10:58:40 +01:00 |
Charles Peyrat
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c06f903a16
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Fix a typo that made corridors unable to be built
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2021-01-08 07:41:00 +01:00 |
Charles Peyrat
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c6947fab44
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Integrate the new map generation into the game ! Closes #5
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2021-01-08 07:39:52 +01:00 |
Charles Peyrat
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641f5c7872
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Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
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2021-01-08 07:38:47 +01:00 |
Charles Peyrat
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605696dddd
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Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level
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2021-01-08 07:36:31 +01:00 |
Charles Peyrat
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5ba07afc9f
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Fix typo in parameter names
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2021-01-08 07:05:02 +01:00 |
Charles Peyrat
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e21d4d230c
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Add missing termination condition
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2021-01-08 07:04:24 +01:00 |
Charles Peyrat
|
b0ac580677
|
Fix place_walls, that placed floors instead ...
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2021-01-08 07:03:49 +01:00 |
Charles Peyrat
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d362bdc949
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Fix place_room and add missing argument
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2021-01-08 06:58:02 +01:00 |
Charles Peyrat
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9c252a2bbc
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Correct out of bounds errors and add missing arguments to range call
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2021-01-08 06:54:01 +01:00 |
Charles Peyrat
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c959a9d865
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Update tests because Map.neighbourhood became a static method
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2021-01-08 05:42:12 +01:00 |
Charles Peyrat
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8475e5228e
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Large neighbourhood shouldn't return the central cell
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2021-01-08 05:41:16 +01:00 |
Charles Peyrat
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20cbf546f9
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Correct formulas for random enumeration of a grid
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2021-01-08 05:21:31 +01:00 |
Charles Peyrat
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49e261557c
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Fix typos
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2021-01-08 05:14:46 +01:00 |
Charles Peyrat
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abbad0f352
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Fix formulas in place_room and room_fits
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2021-01-08 05:14:32 +01:00 |
Charles Peyrat
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05ccd0e339
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Circular rooms should not try to generate any holes if their radius isn't large enough
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2021-01-08 04:51:20 +01:00 |