squirrel-battle/squirrelbattle
Charles Peyrat 05ccd0e339 Circular rooms should not try to generate any holes if their radius isn't large enough 2021-01-08 04:51:20 +01:00
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assets Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00
display Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
entities Merge branch 'master' into 'mouse_interaction' 2020-12-11 18:38:13 +01:00
locale Merge branch 'village' into 'master' 2020-12-11 18:23:10 +01:00
mapgeneration Circular rooms should not try to generate any holes if their radius isn't large enough 2021-01-08 04:51:20 +01:00
tests Always use predefined map in game unit tests 2020-12-11 19:27:57 +01:00
__init__.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
bootstrap.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
enums.py Merge branch 'master' into 'mouse_interaction' 2020-12-11 18:38:13 +01:00
game.py Merge branch 'master' into map_generation 2020-12-11 19:02:45 +01:00
interfaces.py Made Map.neighbourhood a static method 2021-01-08 04:36:57 +01:00
menus.py Merge branch 'village' into 'master' 2020-12-11 18:23:10 +01:00
resources.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
settings.py Test merchants 2020-12-09 15:32:37 +01:00
term_manager.py Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
translations.py Add spanish translation 2020-12-07 01:01:39 +01:00