squirrel-battle/squirrelbattle
Charles Peyrat dab84738d9 Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile 2021-01-08 15:18:13 +01:00
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assets Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00
display Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
entities Merge branch 'master' into 'mouse_interaction' 2020-12-11 18:38:13 +01:00
locale Merge branch 'village' into 'master' 2020-12-11 18:23:10 +01:00
mapgeneration Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile 2021-01-08 15:18:13 +01:00
tests Update tests because Map.neighbourhood became a static method 2021-01-08 05:42:12 +01:00
__init__.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
bootstrap.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
enums.py Merge branch 'master' into 'mouse_interaction' 2020-12-11 18:38:13 +01:00
game.py Integrate the new map generation into the game ! Closes #5 2021-01-08 07:39:52 +01:00
interfaces.py Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood 2021-01-08 07:38:47 +01:00
menus.py Merge branch 'village' into 'master' 2020-12-11 18:23:10 +01:00
resources.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
settings.py Test merchants 2020-12-09 15:32:37 +01:00
term_manager.py Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
translations.py Add spanish translation 2020-12-07 01:01:39 +01:00