Commit Graph

212 Commits

Author SHA1 Message Date
Nicolas Margulies
aa81d455f6 Changed settings menu to let the display decide how the settings are printed 2020-11-13 15:40:44 +01:00
Yohann D'ANELLO
600819e648 Teddy bears has 50 HP 2020-11-13 14:07:27 +01:00
Yohann D'ANELLO
526a1a1e27 Don't use twice the same setting 2020-11-12 02:03:08 +01:00
Yohann D'ANELLO
1366e6a54d Linting 2020-11-12 01:58:10 +01:00
Yohann D'ANELLO
d241bc8234 One more typo 2020-11-12 01:57:56 +01:00
nicomarg
61d66ac220 Fixed typos 2020-11-12 00:12:30 +01:00
nicomarg
92ab9ae075 Changed the behaviour of DisplayManager to match previous commit and fixed tests and bootstrap accordingly 2020-11-11 23:56:08 +01:00
nicomarg
b0292c05b2 The settings menu refreshes texture pack when exited 2020-11-11 23:48:46 +01:00
Yohann D'ANELLO
21e85078a4 Display inventory content in statdisplay 2020-11-11 23:41:06 +01:00
Yohann D'ANELLO
12c653fe15 Cover change texture pack 2020-11-11 23:13:21 +01:00
Yohann D'ANELLO
ffa1ea01b1 Add "back" button in settings menu 2020-11-11 23:10:49 +01:00
Yohann D'ANELLO
ddf0b21e37 Change texture pack 2020-11-11 23:09:15 +01:00
Yohann D'ANELLO
13ac2ba13a Display comments on settings menu 2020-11-11 23:00:45 +01:00
Yohann D'ANELLO
1eee45a0fd Forgot one unused import 2020-11-11 22:51:02 +01:00
Yohann D'ANELLO
cde0b19c72 KeyValues.translate_key returns a KeyValues object 2020-11-11 22:47:51 +01:00
Yohann D'ANELLO
edecb7eb90 I felt frustrated to don't have 100% of coverage 2020-11-11 22:45:57 +01:00
Yohann D'ANELLO
caef8dc9b2 Cover settings 2020-11-11 22:45:15 +01:00
Yohann D'ANELLO
0c17e74d6a Key handler does not depend on curses's screen anymore 2020-11-11 22:36:42 +01:00
Yohann D'ANELLO
748561e87d More separation on menu code 2020-11-11 22:22:33 +01:00
Yohann D'ANELLO
17edb6a645 Don't resize map pad: it has already the good size (the map dimensions) 2020-11-11 22:12:05 +01:00
Yohann D'ANELLO
4b8acc0597 Don't resize pads when resizing window. For an unknown reason, pads don't want to be displayed on small screens. 2020-11-11 21:55:57 +01:00
Yohann D'ANELLO
53077aacb0 Linting 2020-11-11 20:36:43 +01:00
Yohann D'ANELLO
f33d8b8170 Merge branch 'inventory' into entities 2020-11-11 20:34:30 +01:00
Yohann D'ANELLO
c329ec927f Add rabbits, beavers and teddy bears 2020-11-11 17:39:48 +01:00
Yohann D'ANELLO
a4eaab0db6 Linting 2020-11-11 17:24:57 +01:00
Yohann D'ANELLO
af39a305b1 Test entity movements and fights with players 2020-11-11 17:23:31 +01:00
Yohann D'ANELLO
e88b4ee775 Render game when we are dead 2020-11-11 17:17:28 +01:00
Yohann D'ANELLO
61714a5129 Test heart healing 2020-11-11 17:15:28 +01:00
Yohann D'ANELLO
8db00bcaa6 Fix broken tests 2020-11-11 16:58:20 +01:00
Yohann D'ANELLO
ac22aef860 Items can be put in inventory by default 2020-11-11 16:57:09 +01:00
Yohann D'ANELLO
d35331fdb0 Add items in inventory 2020-11-11 16:49:04 +01:00
Yohann D'ANELLO
f11fb31c28 Interact with items 2020-11-11 16:47:19 +01:00
Yohann D'ANELLO
2b5d82db57 Spawn also items 2020-11-11 16:23:27 +01:00
Yohann D'ANELLO
d75f4290ff Store the start position in a map 2020-11-11 16:10:28 +01:00
Yohann D'ANELLO
279ef2439d Limit the complexity of the dijkstra to eight 2020-11-11 16:02:32 +01:00
Yohann D'ANELLO
0f53407b3d Use a larger example map 2020-11-11 16:00:40 +01:00
Yohann D'ANELLO
d08ff7061f Use Dijkstra algorithm to describe monster paths 2020-11-11 15:25:50 +01:00
Yohann D'ANELLO
2f3a03dbf7 The camera position should consider the width of a tile 2020-11-11 15:10:46 +01:00
Yohann D'ANELLO
1e66e263bc Use bricks for walls 2020-11-11 15:09:28 +01:00
eichhornchen
e3d28409f5 Repaired tthe display problem for settings menu 2020-11-11 14:56:00 +01:00
eichhornchen
d9b7db742a Added settings diplay and ability to change the keys (there is a refreshing problem though) 2020-11-11 14:46:25 +01:00
Yohann D'ANELLO
56ba9d186e Display message if we are dead 2020-11-11 01:17:00 +01:00
Yohann D'ANELLO
6e8cfdcb1a Spawn new entities on each level (will be removed, only for tests) 2020-11-11 01:07:19 +01:00
Yohann D'ANELLO
c5e6459d37 Fight other entities while bumping them, without any weapon 2020-11-11 01:04:30 +01:00
Yohann D'ANELLO
9909b12501 Fight other entities 2020-11-11 00:50:47 +01:00
Yohann D'ANELLO
5addd42535 Only refresh entities if the player moved, ignore most events 2020-11-11 00:38:02 +01:00
Yohann D'ANELLO
279d9d9f58 Monsters can hit the player. No respect for unarmed people... 2020-11-10 23:00:09 +01:00
Yohann D'ANELLO
f9f02b6621 Move to closest player if it is close 2020-11-10 22:59:02 +01:00
Yohann D'ANELLO
12ee436f4d Fix broken game test 2020-11-10 22:44:53 +01:00
Yohann D'ANELLO
d26b66f337 Add possibility to define the background color of entities (black in ASCII, white in Unicode) 2020-11-10 22:34:12 +01:00