Commit Graph

134 Commits

Author SHA1 Message Date
Yohann D'ANELLO a4a10e340d Test clicking on the merchant pad 2020-12-11 18:44:05 +01:00
ynerant 53d090a9c8 Merge branch 'master' into 'mouse_interaction'
# Conflicts:
#   squirrelbattle/display/display_manager.py
#   squirrelbattle/display/menudisplay.py
#   squirrelbattle/entities/items.py
2020-12-11 18:38:13 +01:00
Yohann D'ANELLO f453b82a58 Test clicking on the screen 2020-12-11 18:33:47 +01:00
eichhornchen 9d3e8a9822 Merge branch 'village' into 'master'
Village

Closes #41, #38, #37, #36, and #18

See merge request ynerant/squirrel-battle!44
2020-12-11 18:23:10 +01:00
Yohann D'ANELLO d9912cacad Listen to mouse clicks in the main loop 2020-12-11 18:17:59 +01:00
Yohann D'ANELLO 45f420aaef Linting 2020-12-11 18:17:08 +01:00
eichhornchen e7f24c2371 The store menu now displays the price of objects, fixes #41 2020-12-11 18:08:10 +01:00
Yohann D'ANELLO 1afa397fec Better interaction with inventory menu 2020-12-11 18:07:39 +01:00
Yohann D'ANELLO 089a247b2f Maybe mouse clicks may use the game 2020-12-11 17:43:46 +01:00
Yohann D'ANELLO d50f6701f4 Open a menu with the mouse 2020-12-11 17:40:56 +01:00
Yohann D'ANELLO 99352bc1d5 Test buying an item when we don't have enough of money 2020-12-11 17:28:16 +01:00
Yohann D'ANELLO 7179346e2b Add a InventoryHolder superclass for player and merchants 2020-12-11 17:20:50 +01:00
Yohann D'ANELLO 98b5dd64a8 Linting 2020-12-11 17:06:30 +01:00
Yohann D'ANELLO bbe37eab97 Listen for clicks, detect which display was clicked 2020-12-11 16:56:22 +01:00
eichhornchen b9b776b7ad Player now pays for what he buys and buying a heart does not put it in the inventory. Solves #38 and #36 2020-12-11 16:49:17 +01:00
eichhornchen 7ba49277a9 Added a symbol for hazels in the ascii texturepack 2020-12-11 15:52:36 +01:00
Nicolas Margulies 01cc77e146 Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles 2020-12-10 22:28:12 +01:00
Nicolas Margulies cc6033e8e4 New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
Yohann D'ANELLO 6d4c0b2ca3 Testing the merchant must handle two cases: the bought item is a heart or not 2020-12-09 17:04:29 +01:00
Yohann D'ANELLO 4dbd4f7912 Don't buy hearts, use them instant instead. Fixes #38 2020-12-09 16:57:46 +01:00
Yohann D'ANELLO 2d5a2e4c87 Display hazels in the StatsDisplay 2020-12-09 16:54:53 +01:00
Yohann D'ANELLO 56627f3e84 Reorder texture pack entries 2020-12-09 16:50:47 +01:00
Yohann D'ANELLO 05e79c14e3 Translate the settings entry that change the chat key 2020-12-09 15:45:50 +01:00
Yohann D'ANELLO 405ee895d8 When an item is bought, remove it from the merchant inventory. Fixes #37 2020-12-09 15:35:53 +01:00
Yohann D'ANELLO 19b82ff71a Test merchants 2020-12-09 15:32:37 +01:00
Yohann D'ANELLO 657f4e5209 Remove dead code: friendly entities are fighting entities 2020-12-09 15:10:28 +01:00
Yohann D'ANELLO cea015d015 In load&save test, force to have a merchant 2020-12-09 15:09:07 +01:00
Yohann D'ANELLO 39787861dc Test sunflowers interaction 2020-12-09 15:05:19 +01:00
Nicolas Margulies 50d806cdcf Working Dijkstra 2020-12-08 22:22:20 +01:00
Nicolas Margulies 7823a422b9 Start f new pathfinding, not working 2020-12-08 00:59:19 +01:00
Yohann D'ANELLO 7ab4213273 Fix french translation file 2020-12-07 22:03:48 +01:00
Yohann D'ANELLO e3ae7bcacf Resolve merge conflicts on german translation file 2020-12-07 22:00:27 +01:00
Yohann D'ANELLO ca17bf424a Inventory displays were not updated when the texture pack changed 2020-12-07 21:51:51 +01:00
Yohann D'ANELLO 2bb99a707e Merchant inventory is well-saved 2020-12-07 21:48:56 +01:00
Yohann D'ANELLO 099508d4c0 Don't call screen.getkey() at a wrong place 2020-12-07 21:29:57 +01:00
Yohann D'ANELLO 57fab7db51 Linting 2020-12-07 21:22:06 +01:00
Yohann D'ANELLO b24cc1877f Merchant inventory is working! 2020-12-07 21:13:55 +01:00
eichhornchen 8540a8f354 Work in progress on printing a store menu. Its buggy though 2020-12-07 20:54:53 +01:00
Yohann D'ANELLO fdc2bcab8d Add spanish translation 2020-12-07 01:01:39 +01:00
eichhornchen d39427f978 Merge branch 'master' into village 2020-12-06 11:50:11 +01:00
eichhornchen 866af98fe4 Merging master into village, conflicts were solved 2020-12-06 11:43:48 +01:00
eichhornchen 38842cee68 There was a import error 2020-12-05 21:50:02 +01:00
eichhornchen ba68e68584 Added a Gamemode for selling interfaces, as well as the base of the player/merchant interaction, related to issue #18 2020-12-05 21:43:13 +01:00
Yohann D'ANELLO f8ca5b2cc5 Recalculate the path finder when the player exchanges its body 2020-12-05 14:48:43 +01:00
Yohann D'ANELLO 7ad2cad77c Add a message in the logs when a body-snap potion is used 2020-12-05 14:47:54 +01:00
Yohann D'ANELLO f39113fd0b Test body snatch potion, fixes #34 2020-12-05 14:42:13 +01:00
Yohann D'ANELLO c38f8cdc53 Save the inventory of the player when saving the game, fixes #33 2020-12-05 14:35:59 +01:00
Yohann D'ANELLO f887a1f0aa Entity name is a parameter since it can be changed through body snatch potion 2020-12-05 14:25:22 +01:00
Yohann D'ANELLO ea672272f5 Add body snatch potion 2020-12-05 14:20:58 +01:00
Yohann D'ANELLO ca2ae15117 Stack items in the inventory, closes #29 2020-12-05 13:42:33 +01:00