Listen to mouse clicks in the main loop

This commit is contained in:
Yohann D'ANELLO 2020-12-11 18:17:59 +01:00
parent 1afa397fec
commit d9912cacad
2 changed files with 8 additions and 11 deletions

View File

@ -50,10 +50,8 @@ class KeyValues(Enum):
"""
Translate the raw string key into an enum value that we can use.
"""
if key == "KEY_MOUSE":
return KeyValues.MOUSE
elif key in (settings.KEY_DOWN_SECONDARY,
settings.KEY_DOWN_PRIMARY):
if key in (settings.KEY_DOWN_SECONDARY,
settings.KEY_DOWN_PRIMARY):
return KeyValues.DOWN
elif key in (settings.KEY_LEFT_PRIMARY,
settings.KEY_LEFT_SECONDARY):

View File

@ -68,8 +68,12 @@ class Game:
screen.refresh()
self.display_actions(DisplayActions.REFRESH)
key = screen.getkey()
self.handle_key_pressed(
KeyValues.translate_key(key, self.settings), key)
if key == "KEY_MOUSE":
_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
self.display_actions(DisplayActions.MOUSE, y, x)
else:
self.handle_key_pressed(
KeyValues.translate_key(key, self.settings), key)
def handle_key_pressed(self, key: Optional[KeyValues], raw_key: str = '')\
-> None:
@ -82,11 +86,6 @@ class Game:
self.display_actions(DisplayActions.REFRESH)
return
if key == KeyValues.MOUSE:
_ignored1, x, y, _ignored2, _ignored3 = curses.getmouse()
self.display_actions(DisplayActions.MOUSE, y, x)
return
if self.state == GameMode.PLAY:
self.handle_key_pressed_play(key)
elif self.state == GameMode.INVENTORY: