Charles Peyrat
|
a390f4f5e9
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Fix is_connex tests
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2021-01-08 16:21:16 +01:00 |
Charles Peyrat
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0aa4eb9c0b
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Refactoring in tests to allow for easy connexity verification
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2021-01-08 16:11:17 +01:00 |
Charles Peyrat
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785ac403e3
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Forbid walker from ever reaching the outer most edge of the map
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2021-01-08 15:56:30 +01:00 |
Charles Peyrat
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f240cafa83
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Fixing syntax in tests
|
2021-01-08 15:55:26 +01:00 |
Charles Peyrat
|
5424c7cd98
|
Nicer default parameters
|
2021-01-08 15:20:32 +01:00 |
Charles Peyrat
|
dab84738d9
|
Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile
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2021-01-08 15:18:13 +01:00 |
Charles Peyrat
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8d7e264381
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Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
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2021-01-08 15:06:38 +01:00 |
Charles Peyrat
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fab1bee8d8
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Force loop entrance to get coverage
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2021-01-08 14:52:59 +01:00 |
Charles Peyrat
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c06f903a16
|
Fix a typo that made corridors unable to be built
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2021-01-08 07:41:00 +01:00 |
Charles Peyrat
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c6947fab44
|
Integrate the new map generation into the game ! Closes #5
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2021-01-08 07:39:52 +01:00 |
Charles Peyrat
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641f5c7872
|
Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
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2021-01-08 07:38:47 +01:00 |
Charles Peyrat
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605696dddd
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Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level
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2021-01-08 07:36:31 +01:00 |
Charles Peyrat
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5ba07afc9f
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Fix typo in parameter names
|
2021-01-08 07:05:02 +01:00 |
Charles Peyrat
|
e21d4d230c
|
Add missing termination condition
|
2021-01-08 07:04:24 +01:00 |
Charles Peyrat
|
b0ac580677
|
Fix place_walls, that placed floors instead ...
|
2021-01-08 07:03:49 +01:00 |
Charles Peyrat
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d362bdc949
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Fix place_room and add missing argument
|
2021-01-08 06:58:02 +01:00 |
Charles Peyrat
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9c252a2bbc
|
Correct out of bounds errors and add missing arguments to range call
|
2021-01-08 06:54:01 +01:00 |
Charles Peyrat
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c959a9d865
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Update tests because Map.neighbourhood became a static method
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2021-01-08 05:42:12 +01:00 |
Charles Peyrat
|
8475e5228e
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Large neighbourhood shouldn't return the central cell
|
2021-01-08 05:41:16 +01:00 |
Charles Peyrat
|
20cbf546f9
|
Correct formulas for random enumeration of a grid
|
2021-01-08 05:21:31 +01:00 |
Charles Peyrat
|
49e261557c
|
Fix typos
|
2021-01-08 05:14:46 +01:00 |
Charles Peyrat
|
abbad0f352
|
Fix formulas in place_room and room_fits
|
2021-01-08 05:14:32 +01:00 |
Charles Peyrat
|
05ccd0e339
|
Circular rooms should not try to generate any holes if their radius isn't large enough
|
2021-01-08 04:51:20 +01:00 |
Charles Peyrat
|
c6f66d95f2
|
Fix typos
|
2021-01-08 04:48:32 +01:00 |
Charles Peyrat
|
6fbc757f1e
|
Implement method place_walls
|
2021-01-08 04:43:10 +01:00 |
Charles Peyrat
|
ffa7641b21
|
Made Map.neighbourhood a static method
|
2021-01-08 04:36:57 +01:00 |
Charles Peyrat
|
3229eb8ea7
|
Implement place_room method
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2021-01-08 03:45:26 +01:00 |
Charles Peyrat
|
42f0c195aa
|
Add prototype for create_random_room; change return value of attach_doors and create_circular_room so we have info on door direction; minor syntax change
|
2021-01-08 03:43:20 +01:00 |
Charles Peyrat
|
ddbd0299a0
|
Implement method room_fits
|
2021-01-08 03:38:37 +01:00 |
Charles Peyrat
|
5cbf15bef5
|
Return value of Generator.run should be a Map
|
2021-01-08 03:37:10 +01:00 |
Charles Peyrat
|
bb3422f7d8
|
Add main generation loop
|
2021-01-08 03:19:59 +01:00 |
Charles Peyrat
|
5579f5d791
|
Room now can now generate with a corridor; implemenent door placement finding
|
2021-01-07 07:06:08 +01:00 |
Charles Peyrat
|
9fb366aaab
|
Make name follow style convention
|
2021-01-07 05:02:49 +01:00 |
Charles Peyrat
|
f5e5e365d4
|
Starting the implementation of the new map generator
|
2020-12-18 20:02:37 +01:00 |
Charles Peyrat
|
ba3d979f9c
|
Fix syntax error
|
2020-12-18 18:10:52 +01:00 |
Charles Peyrat
|
5fbb918132
|
Add walls even to map borders
|
2020-12-18 17:05:50 +01:00 |
Yohann D'ANELLO
|
fb926f8c84
|
Always use predefined map in game unit tests
|
2020-12-11 19:27:57 +01:00 |
Yohann D'ANELLO
|
209bde5b5c
|
Fix sunflowers and merchants since the position of the player is no longer fixed
|
2020-12-11 19:21:02 +01:00 |
Yohann D'ANELLO
|
895abe88ad
|
Ensure that the neighboorhood is walkable in movement tests
|
2020-12-11 19:18:48 +01:00 |
Charles Peyrat
|
3d7667573e
|
Add testing for the no_lone_walls option
|
2020-12-11 19:14:28 +01:00 |
Charles Peyrat
|
fe9dfdf242
|
Syntax change in randomwalk.Generator.__init__
|
2020-12-11 19:13:15 +01:00 |
Charles Peyrat
|
deb52d7350
|
Adding a missing parenthesis
|
2020-12-11 19:05:26 +01:00 |
Yohann D'ANELLO
|
e91deccb6f
|
Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/interfaces.py
|
2020-12-11 19:02:45 +01:00 |
Charles Peyrat
|
18ca083ba2
|
Added a connexity test
|
2020-12-11 18:59:07 +01:00 |
Yohann D'ANELLO
|
a4a10e340d
|
Test clicking on the merchant pad
|
2020-12-11 18:44:05 +01:00 |
ynerant
|
53d090a9c8
|
Merge branch 'master' into 'mouse_interaction'
# Conflicts:
# squirrelbattle/display/display_manager.py
# squirrelbattle/display/menudisplay.py
# squirrelbattle/entities/items.py
|
2020-12-11 18:38:13 +01:00 |
Yohann D'ANELLO
|
f453b82a58
|
Test clicking on the screen
|
2020-12-11 18:33:47 +01:00 |
Charles Peyrat
|
7667079aa3
|
Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals
|
2020-12-11 18:33:16 +01:00 |
eichhornchen
|
9d3e8a9822
|
Merge branch 'village' into 'master'
Village
Closes #41, #38, #37, #36, and #18
See merge request ynerant/squirrel-battle!44
|
2020-12-11 18:23:10 +01:00 |
Yohann D'ANELLO
|
d9912cacad
|
Listen to mouse clicks in the main loop
|
2020-12-11 18:17:59 +01:00 |