squirrel-battle/squirrelbattle
Charles Peyrat 7667079aa3 Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals 2020-12-11 18:33:16 +01:00
..
assets Rename dungeonbattle to squirrelbattle 2020-11-19 02:18:16 +01:00
display New pathfinding that avoids most of the mobs getting stuck, closes #35 2020-12-10 22:21:09 +01:00
entities Fixed a bug when trying to pathfind when player is surrounded by inaccessible tiles 2020-12-10 22:28:12 +01:00
locale Add spanish translation 2020-12-07 01:01:39 +01:00
mapgeneration Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals 2020-12-11 18:33:16 +01:00
tests Add spanish translation 2020-12-07 01:01:39 +01:00
__init__.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
bootstrap.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
enums.py Items can be dropped/equipped/used 2020-12-04 16:53:27 +01:00
game.py Merge master into map_generation, there were some commit behind 2020-12-11 02:17:00 +01:00
interfaces.py Changed Map.large_neighbourhood so we can also request only immediate neighbours, ignoring diagonals 2020-12-11 18:33:16 +01:00
menus.py Add spanish translation 2020-12-07 01:01:39 +01:00
resources.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
settings.py 'D' is not an intelligent key to drop an item 2020-12-04 17:19:06 +01:00
term_manager.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
translations.py Add spanish translation 2020-12-07 01:01:39 +01:00