Yohann D'ANELLO
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d978d319bc
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Entities are living during two ticks, fixes #80
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2021-01-16 00:40:32 +01:00 |
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Yohann D'ANELLO
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87e896bd06
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Item owners are correctly set
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2021-01-16 00:26:33 +01:00 |
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Yohann D'ANELLO
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7ce3b8cd5d
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Fix spanish translation
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2021-01-11 01:40:55 +01:00 |
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Yohann D'ANELLO
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7b019ce149
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Linting
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2021-01-11 01:21:52 +01:00 |
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Charles Peyrat
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03c45a970c
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Fix merging mistakes and chunk rooms
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2021-01-11 01:19:54 +01:00 |
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Charles Peyrat
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79d8ef3a44
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Add new room type : chunk rooms
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2021-01-11 01:19:54 +01:00 |
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Yohann D'ANELLO
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57605c969f
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Bump to version 23.14
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2021-01-10 23:57:39 +01:00 |
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e9374c5e6b
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Merge branch 'map_generation' into 'master'
Map generation
Closes #5
See merge request ynerant/squirrel-battle!35
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2021-01-10 23:54:28 +01:00 |
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Yohann D'ANELLO
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588357e5bf
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Linting
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2021-01-10 23:49:43 +01:00 |
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2031d7fa67
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Merge branch 'map_generation' into 'doors'
# Conflicts:
# squirrelbattle/mapgeneration/broguelike.py
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2021-01-10 23:43:54 +01:00 |
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Yohann D'ANELLO
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65ae99a26d
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The logs of the map was not updated
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2021-01-10 23:41:51 +01:00 |
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Yohann D'ANELLO
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60675d7859
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Cover doors code
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2021-01-10 23:21:28 +01:00 |
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Yohann D'ANELLO
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b0ca1d4edf
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Cover everytime the map generation test
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2021-01-10 23:05:49 +01:00 |
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Yohann D'ANELLO
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8f845d1e4c
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Doors don't break the connexity of map
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2021-01-10 23:03:24 +01:00 |
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Charles Peyrat
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ca67d5d7f4
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Merge remote branch
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2021-01-10 23:02:34 +01:00 |
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Yohann D'ANELLO
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11daa8573c
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The players can open doors
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2021-01-10 22:59:34 +01:00 |
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Charles Peyrat
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099a0eab31
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Add comments and docstring
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2021-01-10 22:54:48 +01:00 |
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Yohann D'ANELLO
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6c0aaffd77
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Doors are walls
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2021-01-10 22:53:27 +01:00 |
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Yohann D'ANELLO
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e744310861
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Place doors at the beginning of the corridor
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2021-01-10 22:51:01 +01:00 |
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nicomarg
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96e9612d16
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Merge branch 'equipment-in-inventory' into 'master'
Resolve "Display equipment in inventory"
Closes #75
See merge request ynerant/squirrel-battle!71
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2021-01-10 22:45:04 +01:00 |
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Nicolas Margulies
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f05652d9b8
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Fixed tests and reached 100% coverage
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2021-01-10 22:39:52 +01:00 |
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Nicolas Margulies
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519504fc32
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Mark equipped items and allow unequipping
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2021-01-10 22:26:43 +01:00 |
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Yohann D'ANELLO
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0ea10546ac
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Fix merge issues
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2021-01-10 22:19:15 +01:00 |
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Yohann D'ANELLO
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4c7a2e9f3b
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Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/entities/player.py
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
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2021-01-10 22:16:11 +01:00 |
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Nicolas Margulies
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88471f4361
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Changed equipment behaviour, now equipped items stay in the inventory
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2021-01-10 22:15:32 +01:00 |
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Yohann D'ANELLO
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9df1ac7883
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Linting
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2021-01-10 22:08:42 +01:00 |
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Yohann D'ANELLO
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01cdea6edc
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Don't spawn random entities on each level anymore
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2021-01-10 21:57:51 +01:00 |
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eichhornchen
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b004dec8c9
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Merge branch 'translate' into 'master'
Translate
See merge request ynerant/squirrel-battle!73
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2021-01-10 21:52:39 +01:00 |
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Charles Peyrat
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13e3628668
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Merge branch 'map_generation' of https://gitlab.crans.org/ynerant/squirrel-battle into map_generation
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2021-01-10 21:50:01 +01:00 |
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Charles Peyrat
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12e19759aa
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Implement populate method, so map generation also handles entity spawn
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2021-01-10 21:49:39 +01:00 |
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Yohann D'ANELLO
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d3607248c0
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Remove unused translations
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2021-01-10 21:48:46 +01:00 |
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Charles Peyrat
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e639ad6255
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Getting to full cover, and minor fix to bug that allowed corridors to create loops in a room, resulting in implacability
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2021-01-10 21:48:12 +01:00 |
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eichhornchen
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236481ae1c
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linting
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2021-01-10 21:44:45 +01:00 |
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eichhornchen
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18ace5144c
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Repaired a bug : a variable was not declared before it was used in interfaces.py take_damage
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2021-01-10 21:41:45 +01:00 |
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eichhornchen
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6cf0590586
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even more translations.
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2021-01-10 21:38:21 +01:00 |
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Charles Peyrat
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96bbc5088f
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Add a test case for non connex maps in distance computation
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2021-01-10 21:32:58 +01:00 |
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Charles Peyrat
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26e66a5796
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Implement method add_loops along with tests
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2021-01-10 21:30:18 +01:00 |
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eichhornchen
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4f4223c514
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More translations.
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2021-01-10 21:25:15 +01:00 |
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eichhornchen
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893a23f95c
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Repaired a but : bears dealt 1 damage instead of 0.
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2021-01-10 21:15:42 +01:00 |
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eichhornchen
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a1d69203c9
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Translations.
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2021-01-10 21:15:30 +01:00 |
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Yohann D'ANELLO
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d2af345c0c
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Fix linting
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2021-01-10 21:01:43 +01:00 |
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Yohann D'ANELLO
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67a9bda6e1
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Don't fill the inventory of a chest or a Merchant if it is empty, fixes #73
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2021-01-10 20:46:01 +01:00 |
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Yohann D'ANELLO
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3758cb1336
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Fix the GiantSeaEagle registration, fixes #76
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2021-01-10 20:20:12 +01:00 |
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Yohann D'ANELLO
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5694dd4dff
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Update the player inventory when opening the menu/loading the game, fixes #72
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2021-01-10 19:52:28 +01:00 |
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Nicolas Margulies
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16ddbd31f3
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also prevent updating seen tiles when checking vision
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2021-01-10 19:41:51 +01:00 |
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Yohann D'ANELLO
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01ee49ddd4
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Entities are updated after a bow shot, fixes #70
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2021-01-10 19:25:12 +01:00 |
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Yohann D'ANELLO
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cddff5c2d9
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Fix linting
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2021-01-10 19:17:04 +01:00 |
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10a1b59b24
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Merge branch 'EvenmoreDoc' into 'moredocs'
# Conflicts:
# docs/entities/items.rst
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2021-01-10 18:49:25 +01:00 |
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eichhornchen
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c9994423cb
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Added dance to doc.
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2021-01-10 18:44:17 +01:00 |
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eichhornchen
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e96c50e81a
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Doc for new items.
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2021-01-10 18:36:46 +01:00 |
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