squirrel-battle/squirrelbattle
Yohann D'ANELLO 01cdea6edc
Don't spawn random entities on each level anymore
2021-01-10 21:57:51 +01:00
..
assets Merge branch 'master' into 'lighting' 2021-01-07 16:36:54 +01:00
display Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
entities Don't spawn random entities on each level anymore 2021-01-10 21:57:51 +01:00
locale Implement the monocle of truth, closes #62 2021-01-08 15:48:12 +01:00
mapgeneration Implement populate method, so map generation also handles entity spawn 2021-01-10 21:49:39 +01:00
tests Getting to full cover, and minor fix to bug that allowed corridors to create loops in a room, resulting in implacability 2021-01-10 21:48:12 +01:00
__init__.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
bootstrap.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
enums.py Merge branch 'master' into 'ladders' 2021-01-06 17:29:26 +01:00
game.py Don't spawn random entities on each level anymore 2021-01-10 21:57:51 +01:00
interfaces.py Don't spawn random entities on each level anymore 2021-01-10 21:57:51 +01:00
menus.py Merge branch 'master' into 'familiars' 2021-01-05 10:27:39 +01:00
resources.py Declare the license, we use GNU GPL 2020-11-27 16:33:17 +01:00
settings.py Only read required keys in settings file 2021-01-08 11:07:38 +01:00
term_manager.py Capture all mouse events and take into account mouse attributes, fixes #58 2021-01-08 11:21:40 +01:00
translations.py Fixed grammar, unified the docstring's format and added documentation to some classes that did not have any. Closes #32. 2020-12-13 21:29:25 +01:00