Yohann D'ANELLO
|
01cdea6edc
|
Don't spawn random entities on each level anymore
|
2021-01-10 21:57:51 +01:00 |
Charles Peyrat
|
13e3628668
|
Merge branch 'map_generation' of https://gitlab.crans.org/ynerant/squirrel-battle into map_generation
|
2021-01-10 21:50:01 +01:00 |
Charles Peyrat
|
12e19759aa
|
Implement populate method, so map generation also handles entity spawn
|
2021-01-10 21:49:39 +01:00 |
Charles Peyrat
|
e639ad6255
|
Getting to full cover, and minor fix to bug that allowed corridors to create loops in a room, resulting in implacability
|
2021-01-10 21:48:12 +01:00 |
Charles Peyrat
|
96bbc5088f
|
Add a test case for non connex maps in distance computation
|
2021-01-10 21:32:58 +01:00 |
Charles Peyrat
|
26e66a5796
|
Implement method add_loops along with tests
|
2021-01-10 21:30:18 +01:00 |
Yohann D'ANELLO
|
ad3cce116e
|
Load map floor index when loading a new game
|
2021-01-08 21:23:12 +01:00 |
Yohann D'ANELLO
|
949555ffff
|
Map at floor -1 is now not deterministic
|
2021-01-08 20:06:32 +01:00 |
Yohann D'ANELLO
|
571857b063
|
Generate a random map when changing floor
|
2021-01-08 20:00:42 +01:00 |
Yohann D'ANELLO
|
d8d0bc6190
|
Fix the end ladder
|
2021-01-08 20:00:10 +01:00 |
Charles Peyrat
|
9e099d0715
|
Ladders should spawn with no wall nearby
|
2021-01-08 19:50:27 +01:00 |
Charles Peyrat
|
7e14122b8c
|
Randomly place exit ladder
|
2021-01-08 17:25:52 +01:00 |
Yohann D'ANELLO
|
df2c1a4b55
|
Add ladder on the start position
|
2021-01-08 17:10:42 +01:00 |
Yohann D'ANELLO
|
8e7029e34d
|
Fix walls
|
2021-01-08 17:10:30 +01:00 |
Yohann D'ANELLO
|
1ab63434f6
|
Merge branch 'master' into map_generation
# Conflicts:
# squirrelbattle/game.py
# squirrelbattle/interfaces.py
# squirrelbattle/tests/game_test.py
|
2021-01-08 17:02:10 +01:00 |
Yohann D'ANELLO
|
afaa9d17cd
|
Linting
|
2021-01-08 16:55:02 +01:00 |
Yohann D'ANELLO
|
9b853324ad
|
Drop first version of random walk
|
2021-01-08 16:52:38 +01:00 |
Charles Peyrat
|
c216a6089e
|
Add a break so that generated rooms arre only placed once
|
2021-01-08 16:51:04 +01:00 |
Charles Peyrat
|
a390f4f5e9
|
Fix is_connex tests
|
2021-01-08 16:21:16 +01:00 |
Charles Peyrat
|
0aa4eb9c0b
|
Refactoring in tests to allow for easy connexity verification
|
2021-01-08 16:11:17 +01:00 |
Yohann D'ANELLO
|
7a4936e6a5
|
Test monocles
|
2021-01-08 15:58:54 +01:00 |
Charles Peyrat
|
785ac403e3
|
Forbid walker from ever reaching the outer most edge of the map
|
2021-01-08 15:56:30 +01:00 |
Charles Peyrat
|
f240cafa83
|
Fixing syntax in tests
|
2021-01-08 15:55:26 +01:00 |
Yohann D'ANELLO
|
a497d08f31
|
Implement the monocle of truth, closes #62
|
2021-01-08 15:48:12 +01:00 |
Charles Peyrat
|
5424c7cd98
|
Nicer default parameters
|
2021-01-08 15:20:32 +01:00 |
Charles Peyrat
|
dab84738d9
|
Remove the starting room door only if it really shouldn't be here; also account for the new randomized placement in removing lone door tile
|
2021-01-08 15:18:13 +01:00 |
Yohann D'ANELLO
|
1270640619
|
Change hint whenever the T key is pressed or not
|
2021-01-08 15:07:35 +01:00 |
Charles Peyrat
|
8d7e264381
|
Fix a bug where the generator could crash by trying to place the starting room out of bounds; starting room position is now random
|
2021-01-08 15:06:38 +01:00 |
Yohann D'ANELLO
|
28a6532a21
|
Add a hint to tell the user how to talk to friendly entities
|
2021-01-08 14:59:44 +01:00 |
Charles Peyrat
|
fab1bee8d8
|
Force loop entrance to get coverage
|
2021-01-08 14:52:59 +01:00 |
Yohann D'ANELLO
|
156e4a7e3a
|
Add a hint to tell the user how to use ladders
|
2021-01-08 14:51:56 +01:00 |
Yohann D'ANELLO
|
f48377e055
|
Save floors and visibility, fixes #61
|
2021-01-08 14:23:57 +01:00 |
Yohann D'ANELLO
|
120ec82d09
|
Helmet needs only one character in squirrel mode, add a trailing space
|
2021-01-08 12:07:13 +01:00 |
Yohann D'ANELLO
|
571e9db3e8
|
Fix french translations
|
2021-01-08 12:06:28 +01:00 |
Yohann D'ANELLO
|
e56bdc16c2
|
Add item description, closes #59
|
2021-01-08 11:55:25 +01:00 |
ynerant
|
2b3a8279b8
|
Merge branch 'fix-settings' into 'master'
Fix settings
Closes #57 et #58
See merge request ynerant/squirrel-battle!56
|
2021-01-08 11:30:02 +01:00 |
Yohann D'ANELLO
|
75e93611c3
|
Capture all mouse events and take into account mouse attributes, fixes #58
|
2021-01-08 11:21:40 +01:00 |
Yohann D'ANELLO
|
b42f1277b1
|
Exit the game on KeyboardInterrupt (don't log this error)
|
2021-01-08 11:10:10 +01:00 |
eichhornchen
|
196e3708d2
|
Merge branch 'master' into 'doc'
# Conflicts:
# squirrelbattle/entities/items.py
# squirrelbattle/interfaces.py
|
2021-01-08 11:10:09 +01:00 |
Yohann D'ANELLO
|
ac8c7a0a4c
|
Only read required keys in settings file
|
2021-01-08 11:07:38 +01:00 |
eichhornchen
|
6673b67ffe
|
Repaired spawn of trumpets.
|
2021-01-08 10:58:40 +01:00 |
Charles Peyrat
|
c06f903a16
|
Fix a typo that made corridors unable to be built
|
2021-01-08 07:41:00 +01:00 |
Charles Peyrat
|
c6947fab44
|
Integrate the new map generation into the game ! Closes #5
|
2021-01-08 07:39:52 +01:00 |
Charles Peyrat
|
641f5c7872
|
Make generation more sparse by asking for extra space around rooms; also add out of bounds option to Map.neighbourhood
|
2021-01-08 07:38:47 +01:00 |
Charles Peyrat
|
605696dddd
|
Revamp door placing algorithm so that it generates cleaner doors; also remove lone starting room door from level
|
2021-01-08 07:36:31 +01:00 |
Charles Peyrat
|
5ba07afc9f
|
Fix typo in parameter names
|
2021-01-08 07:05:02 +01:00 |
Charles Peyrat
|
e21d4d230c
|
Add missing termination condition
|
2021-01-08 07:04:24 +01:00 |
Charles Peyrat
|
b0ac580677
|
Fix place_walls, that placed floors instead ...
|
2021-01-08 07:03:49 +01:00 |
Charles Peyrat
|
d362bdc949
|
Fix place_room and add missing argument
|
2021-01-08 06:58:02 +01:00 |
Charles Peyrat
|
9c252a2bbc
|
Correct out of bounds errors and add missing arguments to range call
|
2021-01-08 06:54:01 +01:00 |