Mark equipped items and allow unequipping
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88471f4361
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519504fc32
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@ -176,7 +176,8 @@ class PlayerInventoryDisplay(MenuDisplay):
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selection = f"[{rep}]" if i == self.menu.position \
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and self.selected else f" {rep} "
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self.addstr(self.pad, i + 1, 0, selection
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+ " " + item.translated_name.capitalize()
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+ " " + ("[E]" if item.equipped else "")
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+ item.translated_name.capitalize()
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+ (f" ({item.description})" if item.description else "")
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+ (": " + str(item.price) + " Hazels"
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if self.store_mode else ""))
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@ -309,7 +309,8 @@ class Game:
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if key == KeyValues.USE:
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self.inventory_menu.validate().use()
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elif key == KeyValues.EQUIP:
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self.inventory_menu.validate().equip()
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item = self.inventory_menu.validate()
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item.unequip() if item.equipped else item.equip()
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elif key == KeyValues.DROP:
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self.inventory_menu.validate().drop()
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