Entities are living during two ticks, fixes #80
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87e896bd06
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@ -232,14 +232,19 @@ class Explosion(Item):
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"""
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When a bomb explodes, the explosion is displayed.
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"""
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def __init__(self, *args, **kwargs):
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living_ticks: int
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def __init__(self, living_ticks: int = 2, *args, **kwargs):
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super().__init__(name="explosion", *args, **kwargs)
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self.living_ticks = living_ticks
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def act(self, m: Map) -> None:
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"""
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The bomb disappears after exploding.
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"""
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m.remove_entity(self)
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self.living_ticks -= 1
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if self.living_ticks <= 0:
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m.remove_entity(self)
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def hold(self, player: InventoryHolder) -> None:
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"""
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@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
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self.assertNotIn(explosion, self.player.inventory)
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self.assertIsNone(explosion.held_by)
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# The explosion disappears after one tick
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# The explosion disappears after two ticks
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explosion.act(self.map)
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explosion.act(self.map)
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self.assertNotIn(explosion, self.map.entities)
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@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
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self.game.map.add_entity(explosion)
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self.assertIn(explosion, self.game.map.entities)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.game.handle_key_pressed(KeyValues.WAIT)
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self.assertNotIn(explosion, self.game.map.entities)
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rabbit = Rabbit()
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