Entities are living during two ticks, fixes #80

This commit is contained in:
Yohann D'ANELLO 2021-01-16 00:40:32 +01:00
parent 87e896bd06
commit d978d319bc
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85
3 changed files with 10 additions and 3 deletions

View File

@ -232,14 +232,19 @@ class Explosion(Item):
"""
When a bomb explodes, the explosion is displayed.
"""
def __init__(self, *args, **kwargs):
living_ticks: int
def __init__(self, living_ticks: int = 2, *args, **kwargs):
super().__init__(name="explosion", *args, **kwargs)
self.living_ticks = living_ticks
def act(self, m: Map) -> None:
"""
The bomb disappears after exploding.
"""
m.remove_entity(self)
self.living_ticks -= 1
if self.living_ticks <= 0:
m.remove_entity(self)
def hold(self, player: InventoryHolder) -> None:
"""

View File

@ -209,7 +209,8 @@ class TestEntities(unittest.TestCase):
self.assertNotIn(explosion, self.player.inventory)
self.assertIsNone(explosion.held_by)
# The explosion disappears after one tick
# The explosion disappears after two ticks
explosion.act(self.map)
explosion.act(self.map)
self.assertNotIn(explosion, self.map.entities)

View File

@ -255,6 +255,7 @@ class TestGame(unittest.TestCase):
self.game.map.add_entity(explosion)
self.assertIn(explosion, self.game.map.entities)
self.game.handle_key_pressed(KeyValues.WAIT)
self.game.handle_key_pressed(KeyValues.WAIT)
self.assertNotIn(explosion, self.game.map.entities)
rabbit = Rabbit()