Doors don't break the connexity of map

This commit is contained in:
Yohann D'ANELLO 2021-01-10 23:03:24 +01:00
parent 11daa8573c
commit 8f845d1e4c
Signed by: ynerant
GPG Key ID: 3A75C55819C8CF85

View File

@ -27,15 +27,16 @@ class TestBroguelike(unittest.TestCase):
def is_connex(self, grid: List[List[Tile]]) -> bool:
h, w = len(grid), len(grid[0])
y, x = randint(0, h - 1), randint(0, w - 1)
while not (grid[y][x].can_walk()):
while not (grid[y][x].can_walk() or grid[y][x] == Tile.DOOR):
y, x = randint(0, h - 1), randint(0, w - 1)
queue = Map.neighbourhood(grid, y, x)
while queue:
y, x = queue.pop()
if grid[y][x].can_walk():
if grid[y][x].can_walk() or grid[y][x] == Tile.DOOR:
grid[y][x] = Tile.WALL
queue += Map.neighbourhood(grid, y, x)
return not any([t.can_walk() for row in grid for t in row])
return not any([t.can_walk() or t == Tile.DOOR
for row in grid for t in row])
def test_build_doors(self) -> None:
m = self.stom(". .\n. .\n. .\n")