The players can open doors
This commit is contained in:
parent
6c0aaffd77
commit
11daa8573c
@ -126,7 +126,7 @@ TexturePack.SQUIRREL_PACK = TexturePack(
|
||||
CHEST='🧰',
|
||||
CHESTPLATE='🦺',
|
||||
DOOR=('🚪', curses.COLOR_WHITE, (1000, 1000, 1000),
|
||||
curses.COLOR_WHITE, (1000, 1000, 1000)),
|
||||
curses.COLOR_WHITE, (1000, 1000, 1000)),
|
||||
EAGLE='🦅',
|
||||
EMPTY=' ',
|
||||
EXPLOSION='💥',
|
||||
|
@ -6,7 +6,7 @@ from random import randint
|
||||
from typing import Dict, Optional, Tuple
|
||||
|
||||
from .items import Item
|
||||
from ..interfaces import FightingEntity, InventoryHolder
|
||||
from ..interfaces import FightingEntity, InventoryHolder, Tile
|
||||
from ..translations import gettext as _
|
||||
|
||||
|
||||
@ -152,6 +152,12 @@ class Player(InventoryHolder, FightingEntity):
|
||||
return True
|
||||
elif entity.is_item():
|
||||
entity.hold(self)
|
||||
tile = self.map.tiles[y][x]
|
||||
if tile == Tile.DOOR and move_if_possible:
|
||||
# Open door
|
||||
self.map.tiles[y][x] = Tile.FLOOR
|
||||
self.map.compute_visibility(y, x, self.vision)
|
||||
return super().check_move(y, x, move_if_possible)
|
||||
return super().check_move(y, x, move_if_possible)
|
||||
|
||||
def save_state(self) -> dict:
|
||||
|
Loading…
Reference in New Issue
Block a user