Fix merging mistakes and chunk rooms
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@ -279,7 +279,7 @@ class Generator:
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if d + (x - j)**2 < r**2:
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room[i][j] = Tile.FLOOR
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draw_chunk(room, height//2 + 1, width//2 + 1)
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draw_chunk(room, h_off + height//2 + 1, w_off + width//2 + 1)
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min_w, max_w = w_off + r + 1, width + w_off - r -1
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min_h, max_h = h_off + r + 1, height + h_off - r - 1
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